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  1. 6 avatars en quête d'auteur / 6 Avatars in Quest of an Author

    6 avatars en quête d'auteur est une création inscrite à la fois dans une démarche artistique et universitaire. Elle est le fruit de la collaboration de Daniel Bouillot et de ses étudiants : Yannick Berthier, Claire Bonaventure et Christel Cerruti. Cette œuvre pose de manière aiguë le rapport problématique entre la narration interactive et le texte, en mettant en scène des avatars à la recherche d’un texte à jouer. Bouillot réinterprète ainsi la célèbre pièce de Pirandello à l’ère du numérique, offrant aux internautes des scénettes interactives, librement inspirées des grands auteurs (Shakespeare, Beckett, Camus, etc.). Ainsi Le Mythe de Sysiphe de Camus est adapté en Shoot them up, ou encore Rhinocéros de Ionesco en questionnaire à choix multiples interactif. On retrouve six avatars/acteurs, dans 24 scènes se référant à 24 exergues de 24 grands auteurs, à travers des simulations 3D plus ou moins interactives.

    (Source: NT2 / Anaïs Guilet)

    Jill Walker Rettberg - 26.08.2013 - 09:37

  2. What Does The Sea Say?

    A sea expert interprets the sea and convinces the audience. But the sea doesn’t agree.

    (Source: janpeeters.info)

    Hannah Ackermans - 17.11.2016 - 09:54

  3. In de storm van zo straks

    In an empty landscape a storm is announced by uprising sand, moving objects, silent people and a traffic jam on a narrow road. 

    David Peeters - 21.05.2021 - 13:17

  4. Fans, Bloggers, and Gamers: Exploring Participatory Culture

    Henry Jenkins"s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation.

    Alisa Nikolaevna Ammosova - 29.09.2021 - 13:57

  5. Traversal of Mary-Kim Arnold's "Lust"

    The traversal of Mary-Kim Arnold's "Lust" took place on Friday, May 18, 2018 in the Electronic Literature Lab. It was performed by Nicholas Schiller, Associate Director of the lab and faculty in the Creative Media & Digital Culture program at Washington State University Vancouver.

    The traversal of May-Kim Arnold's "Lust" consists of three videoclips of the performance itself along with comments and the questions and answer session with the audience. The traversal was split into three parts. In this event, Nicholas Schiller reads his way through Arnold's "Lust" and explains to the audience how it works when interacting with it and how it gets presented. He also explores the theme in Lust and how there are repeated fragments of stories, words and phrases. 

    Vegard Aarøen Frislid - 03.10.2021 - 04:44

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