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  1. Gabriela Redwine

    Digital archivist at the Harry Ransom Center in Austin, Tx.

    Jill Walker Rettberg - 14.02.2011 - 11:09

  2. Mark Amerika

    Mark Amerika’s work has been exhibited internationally at venues such as the Whitney Biennial of American Art, the Denver Art Museum, the Institute of Contemporary Arts in London, the Walker Art Center, the American Museum of the Moving Image and ACA Media Arts Plaza in Tokyo, Japan. In 2009-2010, The National Museum of Contemporary Art in Athens, Greece, hosted Amerika’s comprehensive retrospective exhibition entitled UNREALTIME. He is the author of many books including remixthebook (University of Minnesota Press, 2011 -- remixthebook.com) and his collection of artist writings entitled META/DATA: A Digital Poetics (The MIT Press, 2007). Amerika is a Professor of Art and Art History at the University of Colorado at Boulder. His Internet art and online writing can found at his website, markamerika.com and his twitter feed is @markamerika

    Eric Dean Rasmussen - 16.02.2011 - 15:30

  3. The Raw Shark Texts

    The Raw Shark Texts

    Eric Dean Rasmussen - 17.02.2011 - 16:37

  4. Nachtkrabbel

        

    yra van dijk - 18.02.2011 - 01:03

  5. Colossal Cave Adventure

    The first work of interactive fiction was Colossal Cave Adventure. Its first iteration was developed in 1975-76 by Will Crowther, a Cambridge, Massachusetts-based programmer who was part of the team that developed ARPANET, the original network infrastructure on which the Internet is based (Montfort, 1997, p. 86), and subsequently expanded by Don Woods (1977). Crowther turned his programming skills towards a game about cave exploration after his divorce in order to entertain his children when they visited him (Nelson, 2001, p. 343). Crowther had been a spelunker in his past, helping to map a network of caverns in Kentucky (Jerz, 2007). He used that experience as the basis for the network of caves described in Adventure. The game itself provided a relatively simple experience of navigation and puzzle solving. Players attempted to retrieve objects from within the cave environments, and to win by completing their collection—a kind of textual geocaching.

    Jill Walker Rettberg - 18.02.2011 - 15:06

  6. William Gillespie

    William Gillespie

    Eric Dean Rasmussen - 18.02.2011 - 18:49

  7. Caitlin Fisher

    Caitlin Fisher directs both the Immersive Storytelling Lab and the Augmented Reality Lab at York University in Toronto where she held the Canada Research Chair in Digital Culture for over a decade. At York she is also a Professor in the Department of Cinema and Media Arts. A co-founder of York’s Future Cinema Lab and a former Fulbright Research Chair (UCSB), Caitlin is the recipient of many international awards for digital storytelling including the Electronic Literature Award for Fiction (for These Waves of Girls) and the Vinaròs Prize for one of the world’s first AR poems (Andromeda). She serves as President of the Electronic Literature Organization and on the international Board of Directors for HASTAC - the Humanities, Arts, Science, Technology Alliance and Collaboratory. She is also a member of the Canadian-based Decameron Collective. Caitlin completed A 3 year AI Storytelling project funded through the Social Science and Humanities Research Council of Canada (SSHRC) in 2023 and a SSHRC project exploring Souveillance, Humanistic Intelligence and phenomenological AR for next-generation headsets in 2021.

    Eric Dean Rasmussen - 18.02.2011 - 18:59

  8. Dirk Stratton

    Dirk Stratton

    Eric Dean Rasmussen - 18.02.2011 - 19:09

  9. Orit Kruglanski

    Orit Kruglanski

    Eric Dean Rasmussen - 18.02.2011 - 19:23

  10. Bjørn Magnhildøen

    Bjørn Magnhildøen

    Eric Dean Rasmussen - 18.02.2011 - 19:24

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