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  1. The Tradition of E-Lit Publishing in France

    The Tradition of E-Lit Publishing in France

    Eric Dean Rasmussen - 04.04.2011 - 12:01

  2. Netzliteratur.net and Edition Cyberfiction

    Netzliteratur.net and Edition Cyberfiction

    Eric Dean Rasmussen - 05.04.2011 - 12:38

  3. PO.EX '70-­80: The Electronic Multimodal Repository

    Portuguese experimental poetry of the 1970s and 1980s includes visual poetry, sound poetry, videopoetry, performance poetry, and computer poetry. Experimental literary objects, practices, and events often consist of an interaction between notational forms on paper and site-specific live performances. Thus the eventuality of literary meaning is dramatically foregrounded by turning the text into a script for an act whose performance co-constitutes the work. The aim of ‘PO.EX ‘70-’80: A Digital Archive of Portuguese Experimental Literature’ (http://po-ex.net/) is to represent this intermedia and performative textuality in an electronic database. The aggregation and marking up of this large multimodal corpus has material and interpretative implications which challenge our representations of experimental works and practices. Whether taking the form of facsimiles of books and paper collages, photographs of installations, videos of performances or emulations of early digital poems, digital remediation re-performs the works for the current techno-social context.

    Scott Rettberg - 20.05.2011 - 13:28

  4. In Search of Sustainability: Institutional and Curricular Limitations of Teaching Electronic Literature

    In Search of Sustainability: Institutional and Curricular Limitations of Teaching Electronic Literature

    Eric Dean Rasmussen - 13.06.2011 - 10:05

  5. E-lit From a Librarian's Perspective

    E-lit From a Librarian's Perspective

    Eric Dean Rasmussen - 19.08.2011 - 14:17

  6. E-literature and the New Social Paradigms

    In the opening section of this paper the author introduces the paradigm “literary text as a ride” in terms of metaphor and more because it relates to a sequential event that challenges all of human senses, and might be considered as a procedure of experiencing and perceiving of new media art and e-literary pieces. In “The Language of New Media” (2001), Lev Manovich draws upon the general trend in modern society toward presenting more and more information in the form of time-based audiovisual moving image sequences. Today we can go even a step further from this claim by arguing that such moving image sequences are just the first level in today’s arrangement of artistic and textual contents. The next crucial form of their most recent method of presentation and experience is a ride as a sequential event, which fits the basic condition of today’s individual living in the mixed and hybrid reality as a “pluriversum” of a given world and (virtual) ones.

    Eric Dean Rasmussen - 30.08.2011 - 11:29

  7. Big Brother really is watching you: Literature in mobile dataspace

    The starting point for this essay is William Gibson's image of locative art in his latest two novels, Spook Country (2007) and Zero History (2010). In these books Gibson creates a very clear and comprehensive picture of the term 'locative art'. The essay compares this purely fictional image with the appearance of locative art and poetry in reality.

    Experiments with new technologies, such as mobile networks, Wifi and GPS for mobile and internet devices use and open urban data spaces for any digital application. It has become easy to trace users of these devices, and one is constantly tracked by GPS-satellites, surveillance cameras and other kind of signals and devices. Locative and adaptive poetry makes use of the interplay of urban space and transmitted data and renders it tangible for the player. Doing this makes the player aware of being under constant surveillance by "Big Brother" from outside and inside his gadget.

    Eric Dean Rasmussen - 30.08.2011 - 11:39

  8. Do the Domains of Literature and New Media Art Intersect? The Cases of Sonnetoid web projects by Vuk Ćosić and Teo Spiller

    Franco Moretti's notion of “distant reading” as a complementary concept to the “close reading”, which emerged alongside the computer based analysis and manipulation of texts, finds its mirror image in a sort of “distant” production of literary works – of a specific kind, of course. The paper considers the field, where literature and new media creativity intersect. Is there such a thing as literariness in “new media objects” (Manovich)? Next, by focusing on the three web sites that generate texts resembling and referring to sonnet form the paper asks the question about the new media sonnet and, a more general one, about the new media poetry. A mere negative answer to the two questions doesn't suffice, because it only postpones the unavoidable answer to the questions posed by existing new media artworks and other communication systems. Teo Spiller's Spam.sonnets can be viewed as an innovative solution to the question, how to find a viable balance between the author's control over the text and the text's openness to the reader-user's intervention.

    Eric Dean Rasmussen - 30.08.2011 - 11:59

  9. The Four Corners of the E-lit world. Textual Instruments, Operational Logics, Wetware Studies and Cybertext Poetics

    The Four Corners of the E-lit world. Textual Instruments, Operational Logics, Wetware Studies and Cybertext Poetics

    Eric Dean Rasmussen - 30.08.2011 - 12:45

  10. Transdução: Processos de Transferência na Literatura e Arte Digitais

    Electronic Literature and Digital Art share many processes, themes, creative and theoretical guidelines. In this sense, I developed a critical framework that could resist to a hyperdisciplinary analysis and include one of the characteristics of this sharing pattern: the transfer and transformation processes. In order to recognize these processes I have done an approach of the transduction concept that could perform a theoretical migration on these aspects: the transducer function. Thus, the transducer function appears in the critical analysis of the works by Mark Z. Danielewski, Stuart Moulthrop, R. Luke DuBois and André Sier. The selected works are representative of the following genres: novel, hyperfiction, net.art and digital installation, drawing on phenomena and concerns resulting from the creative production within the digital culture. In this research I have enhanced mechanisms, patterns, languages and common grounds: authorship, user, cybertext, surface, hypertext, infoduct, interactivity, pixel, algorithm, code, programming, network, software and data. (Source: Author's abstract)

    Alvaro Seica - 15.08.2013 - 15:59