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  1. Dali Clocks: Time Dimensions of Hypermedia

    Stephanie Strickland investigates an epistemological shift in web-specific art and literature, from an understanding that is less about structure and more about resonance. (Source: ebr) Artists discussed include: Tom Brigham, Jim Rosenberg, Mary Anne Breeze (mez), Noah Wardrip-Fruin, Lisa Jevbratt, and Edardo Kac.

    Eric Dean Rasmussen - 08.07.2011 - 11:43

  2. Wreader's Digest - How To Appreciate Hyperfiction

    Compared to its age - or youth - hyperfiction is a rather well-theorized genre. Hyperfiction-criticism either praises its subject as evolved print-text and better realization of contemporary literary theory - or deplore its - allegedly - low literary quality. What is missing, however, are in-depth readings of digital fiction that deemphasize theory and try to appreciate this new genre for what it has to offer.

    In this "paper", I will read two hyperfictions that are not among the two or three canonized texts that are relatively well-known and often-quoted. Both John McDaid's Uncle Buddy's Phantom Funhouse and Sarah Smith's King of Space deal with central issues of hypertext-theory - in content as well as formally. They are about agency and sense-making, ironically deconstructing mainstream theory's claims that digital, hyperlinked texts activate readers into a de-facto author-position. They are also representations of contemporary life that may be difficult to read at first but also make strangely adequate and enjoyable texts for today's readers. (Source: abstract in journal)

    Jill Walker Rettberg - 16.11.2011 - 12:01

  3. Cybertext Theory: What an English Professor Should Know Before Trying

    Cybertext Theory: What an English Professor Should Know Before Trying

    Eric Dean Rasmussen - 10.05.2012 - 16:32

  4. Computer Game Studies, Year One

    Computer Game Studies, Year One

    Stig Andreassen - 07.09.2012 - 01:27

  5. Interpoetry: a game of words, images and sounds as a poetic sign in digital media

    This paper treats about the hypertextuality and interactivity of Philadelpho Menezes and Wilton Azevedo’s cd-rom Interpoesia (Interpoetry). By describing the procedures of poetic construction, it is analyzed the poetic sign as a game of words, images and sounds in digital environment. The prefix inter plays an important role in the cd-rom project not only as a new term for digital poetry, but also as a cultural and technological product that intends to replace the book.

    Luciana Gattass - 17.10.2012 - 16:38

  6. Interactive Technology and the Remediation of the Subject of Writing

    Interactive Technology and the Remediation of the Subject of Writing

    Scott Rettberg - 25.06.2013 - 13:59

  7. Writing with the Code: A Digital Poetics

    This paper (presented at Digital Arts and Culture Conference, Bergen 2000) proposes a digital poetics, which focuses on the possible digital transformations of writing and reading with examples from current cybertextual literature. The paper discusses how programming structures (algorithms, cybernetics, object oriented programming, hypertext) can be interpreted as literary forms. The outcome is a literary way to read programming structures and a discussion of a digital literary poetics. As a consequence this paper argues (by taking some initial steps) for further crossdisciplinary research in the field of digital writing between literary theory and computer science as a way to understand the general cultural impact of the computer and as a way to further develop creative innovation.

    (Source: Author's abstract)

    Alvaro Seica - 06.05.2015 - 13:26