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  1. Colossal Cave Adventure

    The first work of interactive fiction was Colossal Cave Adventure. Its first iteration was developed in 1975-76 by Will Crowther, a Cambridge, Massachusetts-based programmer who was part of the team that developed ARPANET, the original network infrastructure on which the Internet is based (Montfort, 1997, p. 86), and subsequently expanded by Don Woods (1977). Crowther turned his programming skills towards a game about cave exploration after his divorce in order to entertain his children when they visited him (Nelson, 2001, p. 343). Crowther had been a spelunker in his past, helping to map a network of caverns in Kentucky (Jerz, 2007). He used that experience as the basis for the network of caves described in Adventure. The game itself provided a relatively simple experience of navigation and puzzle solving. Players attempted to retrieve objects from within the cave environments, and to win by completing their collection—a kind of textual geocaching.

    Jill Walker Rettberg - 18.02.2011 - 15:06

  2. Mindwheel

    Mindwheel

    Eric Dean Rasmussen - 07.03.2011 - 13:02

  3. Deadline

    Deadline is a traditional detective mystery adpated to adventure game format: a mansion, a murder, and the usual suspects. It differs from the episodic paradigm of treasuer hund, bewildering maze, and tough monsters introduced by Adventure and instead confines the action to a limited space . . . with almost no hidden rooms, no mazes, less then fifteen, all human, characters (if human is the right word), and an intratextual time span of twelve hours.

    (Source: Espen Aarseth, Cybertext)

    Scott Rettberg - 06.09.2011 - 14:30

  4. Hitchhiker's Guide to the Galaxy

    The interactive fiction version of the immensely popular book series by Douglas Adams.

    Jill Walker Rettberg - 16.09.2012 - 20:48

  5. Hadean Lands

    An interactive fiction for the iOS developed by Andrew Plotkin, funded by a Kickstarter campaign, through which Plotkin raised over $31,000 to develop the project.

    Description from the Kickstarter page:

    Hadean Lands: An Interactive Alchemical Interplanetary Thriller

    The Unanswerable Retort is a starship, and you're the second assistant alchemist. Sound like an easy job? It was -- up until one second ago, when the Retort crashed out of hyperspace, into some God-forsaken airless landscape. Or maybe it crashed only halfway out of hyperspace. Time seems to be fractured, the crew is missing, and you've been trying to fix the ship for... well, that "one second" has been going on for weeks.

    ...Alchemist?

    You didn't think a starship ran on coal, did you? Too bad the ritual circle is cracked, and most of the elemental supply cabinet is stuck two seconds in the future. You'll need to figure out how this disaster happened -- eventually. It's not your first problem.

    Scott Rettberg - 07.10.2012 - 21:25

  6. 9:05

    9:05

    Scott Rettberg - 19.10.2012 - 15:40

  7. A Duck Has an Adventure

    A Duck Has an Adventure

    Scott Rettberg - 01.12.2012 - 13:17

  8. Instant Memory

    Il s'agit d'un passage à l'acte du clic émotionnel se cartographie pour révéler à l'interacteur la forme imagée de sa déambulation, à vivre en (3) actes : 3 planches, aléatoires, traitant de 3 thèmes (guerre, pollution, clonage), l'acteur des clics obtenant au terme de sa navigation un haïku, forme lisible de ses choix. (http://www.epoetry2007.net/)

    Scott Rettberg - 29.01.2013 - 00:30

  9. Anchorhead. An Interactive Gothic

    Anchorhead. An Interactive Gothic

    Jill Walker Rettberg - 29.06.2013 - 00:17

  10. Madam Spider's Web

    Madam Spider's Web

    Jill Walker Rettberg - 29.06.2013 - 00:18

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