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  1. Colossal Cave Adventure

    The first work of interactive fiction was Colossal Cave Adventure. Its first iteration was developed in 1975-76 by Will Crowther, a Cambridge, Massachusetts-based programmer who was part of the team that developed ARPANET, the original network infrastructure on which the Internet is based (Montfort, 1997, p. 86), and subsequently expanded by Don Woods (1977). Crowther turned his programming skills towards a game about cave exploration after his divorce in order to entertain his children when they visited him (Nelson, 2001, p. 343). Crowther had been a spelunker in his past, helping to map a network of caverns in Kentucky (Jerz, 2007). He used that experience as the basis for the network of caves described in Adventure. The game itself provided a relatively simple experience of navigation and puzzle solving. Players attempted to retrieve objects from within the cave environments, and to win by completing their collection—a kind of textual geocaching.

    Jill Walker Rettberg - 18.02.2011 - 15:06

  2. Tale-Spin

    Tale-Spin

    Scott Rettberg - 08.01.2013 - 20:07

  3. Poemas V2: Poesía Compuesta por Una Computadora

    A volume of computer-generated poetry printed in offset which replicates the original printed listed paper obtained when printing-out the poems in an IBM.

    Scott Rettberg - 11.07.2013 - 12:00

  4. Poema de Computador

    "Computer Poem" appears in print in Barbosa's theoretical-practical collection A Literatura Cibernética 1 (1977).

    Daniele Giampà - 17.04.2015 - 10:06

  5. Ninho de Metralhadoras

    Published as servilivres, Musa Speculatrix series, published in “Qorpo Estranho” Brazilian magazine nº 2, 1976

    Alvaro Seica - 29.04.2015 - 11:54

  6. Flight to Canada

    Flight to Canada

    Muhammad Shahid - 03.10.2021 - 19:17