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  1. Ping Poetics

    Sandy Baldwin investigates the manner in which a computer "ping trace" can be classified as a form of digital poetics, and discusses the underlying symbolic practices of both poesis and poetics that encompass coding and computation.

    Eric Dean Rasmussen - 21.09.2010 - 11:27

  2. Encapsulating E-Poetry 2009: Some Views on Contemporary Digital Poetry

    Digital poet and researcher Chris Funkhouser attends E-Poetry 2009 in Barcelona and files a report on what he heard and saw.

    Patricia Tomaszek - 25.05.2011 - 16:31

  3. Inner Workings: Code and Representations of Interiority in New Media Poetics

    'Inner Workings' addresses itself to the methods, properties and practices of writing systems, including human writing systems, whose very signifiers are programmed. What does programmed signification tell us about the inner human writing machine? John Cayley's essay participates in relevant metacritical and metapsychological discussions - reexamining Freud's Mystic Writing Pad in particular - and is specifically sited within the context of debates on code and codework in literal art. Rather than revealed interiority, code is the archive and guarantee of inner workings than reside beneath the complex surfaces of poetics in programmable media.

    Patricia Tomaszek - 27.05.2011 - 23:29

  4. Third Hand Plays: The Comedy of Reduction

    Third Hand Plays: The Comedy of Reduction

    Eric Dean Rasmussen - 10.10.2011 - 11:22

  5. Third Hand Plays: The Comedy of Duplication

    Third Hand Plays: The Comedy of Duplication

    Eric Dean Rasmussen - 10.10.2011 - 11:36

  6. Third Hand Plays: The Comedy of Automation

    Third Hand Plays: The Comedy of Automation

    Eric Dean Rasmussen - 10.10.2011 - 14:47

  7. Kenneth Goldsmith

    A conversational interview between the with poet Kenneth Goldsmith and the literary critic Marcus Boon.

    Eric Dean Rasmussen - 27.10.2011 - 13:29

  8. Literatura Digital 2010. La Incubadora

    Literatura Digital 2010. La Incubadora

    Sandra Hurtado - 01.12.2011 - 12:11

  9. Alternative Avenues in Digital Poetics and Post-Literary Studies

    This panel explores alternative avenues for education in digital poetics and electronic literary studies. The panel pieces together problems with categorical, single discipline approaches to electronic literature, critical, cultural, and technological studies looking at the pedagogical and curricular issues associated with media-based and network forms of meaning-making, storytelling, and communication. The primary questions here are: What are the conditions under which a practitioner or scholar are considered expert in the as yet undefined field of media-based expression? And: What solutions are traditional academic institutions offering? Thinking beyond, or outside the exclusive field of electronic literature the panel examines and offers potential alternatives to traditional disciplinary scholarship and accreditation. Each panelist will offer viewpoints, curricular and structural suggestions.

    Eric Dean Rasmussen - 19.06.2012 - 14:12

  10. Slow Games, Slow Poems: The Act of Deliberation in "Slow Year"

    “Video games are actions,” declared Alexander Galloway in a manifesto that stakes out the
    essential differences between videogames and other forms of expressive culture, such as
    literature, photography, and cinema. But what about videogames in which action looks like
    inaction? What about videogames in which action means sitting still? What about a videogame
    that purports to be less a game and more a meditation—a work of literature? In this paper
    I explore a prominent yet remarkably understudied example of a slow game—a game that
    questions what counts as “action” in videogames. This game is A Slow Year (2010), designed
    for the classic Atari 2600 console by Ian Bogost. Comprised of four separate movements
    matching the four seasons, A Slow Year challenges the dominant mode of action in videogames,
    encouraging what I call “acts of deliberation.” These acts of deliberation transform the core
    mechanic of games from “action” (as Galloway would put it) into “experience”—and not just
    any experience, but the kind of experience that Walter Benjamin identifies as Erfahrung, an

    Eric Dean Rasmussen - 21.06.2012 - 12:55

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