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  1. Cyborgs in the Mist

    Cyborgs in the Mist is an enquiry which takes the form of a movie, a sound
    installation, photo prints, and a book. The film presents the LOPH research lab
    and its utopian proposals to struggle against the planned obsolescence of
    humankind. Taking into account the development of robotics and artificial forms
    of intelligence, the LOPH research lab experiments with ways to help humans
    adapt to their new environment, and to put them in a position to fight against their planned obsolescence. How can we anticipate this shift in the logic of evolution?
    How can we adapt to this change with a minimum of violence? Academic teams,
    science-fiction writers, and new forms of artificial intelligence work together to
    anticipate the most disastrous scenarios.

    (source: description from the schedule)

    June Hovdenakk - 26.09.2018 - 14:58

  2. Institute for Southern Contemporary Art

    The Institute for Southern Contemporary Art is a long-term project that aims to
    develop an experimental platform for artists and cultural producers through
    results derived from machine learning and art market data. Drawing from climate
    change disasters and the use of algorithmic analysis, the video portrays a
    dystopian future where the creation of art is tied to its market consumption.
    Although ISCA’s mission seems disconcerting, it also strikes as strangely
    familiar. Is ISCA simply looking to join the likes of existing programs such as
    ArtRank and Art Advisor, or does it rather wish to shed light on the possible
    pitfalls of these endeavours? Doubt is at the core of this proposition.

    (source: Description from the schedule)

    June Hovdenakk - 26.09.2018 - 15:21

  3. Let’s Play: Ancient Greek Punishment: CPU Edition!

    Let’s Play is part of an ongoing series of games based on ancient Greek figures
    and their punishments. Sisyphus, Prometheus, Tantalus, Danaids and Zeno, the
    philosopher known for his paradoxes, are represented by the CPU player, the
    computer’s Central Processing Unit. In this CPU edition, the computer does it all
    by itself, both simulating and playing the game, cutting out the player entirely.
    Every time the reload button is activated, the game starts afresh. It may seem
    like watching an animated GIF or a video file, but it’s the computer playing,
    pushing a rock or having its liver eaten. Again and again. Let’s Play presents a
    world closed in on itself, behaving according to its own logic, its own code. A
    world stuck in a frustrating loop.

    (source: Description from the schedule)

    June Hovdenakk - 26.09.2018 - 15:39

  4. Coral Short & Visionaries

    Through a mystical tarot card, Future Visions presents a multitude of possible
    futures. Angela Gabereau and Coral Short, the “mothers” of the project, sent out
    an open and uncensored call for submissions and were able to assemble more
    than eighty predictions in a collection of "queer futures". The contributions reflect — by means of filmed performances, tutorials, music, video mixing, etc. — on a
    future free from hate, prejudice and the yoke of heteronormativity. While this
    collection is forward-looking, its visions reflect the present-day concerns of the
    queer community that too often go unnoticed.

    Kamilla Idrisova - 26.09.2018 - 15:47

  5. Tech-illa Sunrise: Un/A Remix

    After nearly ten years, the themes dealt with in Tech-illa Sunrise: Un/A Remix are
    still as relevant as ever. Salvador Barajas examines the issues of borders,
    identities, and xenophobia through the lens of technology. The website is a
    collage of archival images, texts and elements taken from popular culture. The
    diversity of Chicano identity is also explored and takes shape within the text. The
    user navigates in a frenetic environment, reminiscent of the beginnings of
    cyberspace. Moving from hyperlink to hyperlink, the threat becomes palpable as
    "warning" signs abound and alert the user of a mysterious virus that will not only
    attack their computer but also their preconceived ideas.

    June Hovdenakk - 26.09.2018 - 15:56

  6. TimeTravellerâ„¢

    Covering 600 years of history, from pre-Colombian America to a present in 2121,
    TimeTraveller™ follows the journey of Hunter, a Montreal Mohawk who wishes to
    learn about his ancestors and to seek an alternative to his consumerist world. In
    this science-fiction narrative, combining factual history and hypothetical futures,
    the main protagonist travels through time by logging on his edutainment system,
    his TimeTraveller™. His multiple immersions in indigenous history, from the
    Minnesota Massacre in 1875 to the Oka Crisis in 1990, leads him to meet
    Karahkwenhawi at the occupation of Alcatraz Island in 1969 with whom he falls in
    love. The work comprises a website and nine machinima episodes created in
    Second Life.

    Kamilla Idrisova - 30.09.2018 - 20:57