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Cyborgs in the Mist
Cyborgs in the Mist is an enquiry which takes the form of a movie, a sound
installation, photo prints, and a book. The film presents the LOPH research lab
and its utopian proposals to struggle against the planned obsolescence of
humankind. Taking into account the development of robotics and artificial forms
of intelligence, the LOPH research lab experiments with ways to help humans
adapt to their new environment, and to put them in a position to fight against their planned obsolescence. How can we anticipate this shift in the logic of evolution?
How can we adapt to this change with a minimum of violence? Academic teams,
science-fiction writers, and new forms of artificial intelligence work together to
anticipate the most disastrous scenarios.(source: description from the schedule)
June Hovdenakk - 26.09.2018 - 14:58
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Institute for Southern Contemporary Art
The Institute for Southern Contemporary Art is a long-term project that aims to
develop an experimental platform for artists and cultural producers through
results derived from machine learning and art market data. Drawing from climate
change disasters and the use of algorithmic analysis, the video portrays a
dystopian future where the creation of art is tied to its market consumption.
Although ISCA’s mission seems disconcerting, it also strikes as strangely
familiar. Is ISCA simply looking to join the likes of existing programs such as
ArtRank and Art Advisor, or does it rather wish to shed light on the possible
pitfalls of these endeavours? Doubt is at the core of this proposition.(source: Description from the schedule)
June Hovdenakk - 26.09.2018 - 15:21
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Let’s Play: Ancient Greek Punishment: CPU Edition!
Let’s Play is part of an ongoing series of games based on ancient Greek figures
and their punishments. Sisyphus, Prometheus, Tantalus, Danaids and Zeno, the
philosopher known for his paradoxes, are represented by the CPU player, the
computer’s Central Processing Unit. In this CPU edition, the computer does it all
by itself, both simulating and playing the game, cutting out the player entirely.
Every time the reload button is activated, the game starts afresh. It may seem
like watching an animated GIF or a video file, but it’s the computer playing,
pushing a rock or having its liver eaten. Again and again. Let’s Play presents a
world closed in on itself, behaving according to its own logic, its own code. A
world stuck in a frustrating loop.(source: Description from the schedule)
June Hovdenakk - 26.09.2018 - 15:39
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Coral Short & Visionaries
Through a mystical tarot card, Future Visions presents a multitude of possible
futures. Angela Gabereau and Coral Short, the “mothers” of the project, sent out
an open and uncensored call for submissions and were able to assemble more
than eighty predictions in a collection of "queer futures". The contributions reflect — by means of filmed performances, tutorials, music, video mixing, etc. — on a
future free from hate, prejudice and the yoke of heteronormativity. While this
collection is forward-looking, its visions reflect the present-day concerns of the
queer community that too often go unnoticed.Kamilla Idrisova - 26.09.2018 - 15:47
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Tech-illa Sunrise: Un/A Remix
After nearly ten years, the themes dealt with in Tech-illa Sunrise: Un/A Remix are
still as relevant as ever. Salvador Barajas examines the issues of borders,
identities, and xenophobia through the lens of technology. The website is a
collage of archival images, texts and elements taken from popular culture. The
diversity of Chicano identity is also explored and takes shape within the text. The
user navigates in a frenetic environment, reminiscent of the beginnings of
cyberspace. Moving from hyperlink to hyperlink, the threat becomes palpable as
"warning" signs abound and alert the user of a mysterious virus that will not only
attack their computer but also their preconceived ideas.June Hovdenakk - 26.09.2018 - 15:56
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TimeTravellerâ„¢
Covering 600 years of history, from pre-Colombian America to a present in 2121,
TimeTraveller™ follows the journey of Hunter, a Montreal Mohawk who wishes to
learn about his ancestors and to seek an alternative to his consumerist world. In
this science-fiction narrative, combining factual history and hypothetical futures,
the main protagonist travels through time by logging on his edutainment system,
his TimeTraveller™. His multiple immersions in indigenous history, from the
Minnesota Massacre in 1875 to the Oka Crisis in 1990, leads him to meet
Karahkwenhawi at the occupation of Alcatraz Island in 1969 with whom he falls in
love. The work comprises a website and nine machinima episodes created in
Second Life.Kamilla Idrisova - 30.09.2018 - 20:57