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  1. MIDIPoet

    In its current version (which was released in 2002), MIDIPoet consists of two applications: MIDIPoet Composer and MIDIPoet Player. As their names suggest, Composer contains a set of tools for creating MIDIPoet pieces, and Player performs them. The MIDIPoet environment has its own programming language, made up from relatively complex text commands. In order to make things easier (and allow other people to approach the tool with relatively little pain), MIDIPoet Composer offers a visual way of creating MIDIPoet pieces, so there is no need to write code. MIDIPoet itself was written in a combination of C++ and Visual Basic, and only runs under Windows.

    Patricia Tomaszek - 04.03.2011 - 23:13

  2. Talking Cure

    Talking Cure is an installation that includes live video processing, speech recognition, and a dynamically composed sound environment. It is about seeing, writing, and speaking — about word pictures, the gaze, and cure. It works with the story of Anna O, the patient of Joseph Breuer's who gave to him and Freud the concept of the "talking cure" as well as the word pictures to substantiate it. The reader enters a space with a projection surface at one end and a high-backed chair, facing it, at another. In front of the chair are a video camera and microphone. The video camera's image of the person in the chair is displayed, as text, on the screen. This "word picture" display is formed by reducing the live image to three colors, and then using these colors to determine the mixture between three color-coded layers of text. One of these layers is from Joseph Breuer's case study of Anna O. Another layer of text consists of the words "to torment" repeated — one of the few direct quotations attributed to Anna in the case study.

    Eric Dean Rasmussen - 10.03.2011 - 10:20

  3. FILMTEXT 2.0

    FILMTEXT 2.0 is an elaborate work of net art that investigates emerging forms of electronic literature in relation to interactive cinema, live A/V performance, games, and remix culture. It remediates formal experiments from older media like film, video art, and the visual/metafiction novel.

    (Source: Author's abstract at narrabase.net)

    "FILMTEXT" is a digital narrative created for cross-media platforms. It is has appeared as a museum installation, a net art site, a conceptual art ebook, an mp3 concept album, and a series of live A/V performances. In the initial 1.0 iteration of the net art site, commissioned by PlayStation 2 in conjunction with Amerika's "How To Be An Internet Artist" retrospective at the Institute of Contemporary Art in London, Amerika referred to "FILMTEXT" as "the third part of my new media trilogy," following his two other major works of Internet art, "GRAMMATRON" and "PHON:E:ME." 

    (Source: Description for the 2008 ELO Media Arts show)

    Scott Rettberg - 16.03.2011 - 16:51

  4. Soliloquy

    Soliloquy is an unedited document of every word I spoke during the week of April 15-21, 1996, from the moment I woke up Monday morning to the moment I went to sleep on Sunday night. To accomplish this, I wore a hidden voice-activated tape recorder. I transcribed Soliloquy during the summer of 1996 at the Chateau Bionnay in Lacenas, France, during a residency there. It took 8 weeks, working 8 hours a day. Soliloquy was first realized as a gallery exhibition at Bravin Post Lee in Soho during April of 1997. Subsequently, the gallery published the text in a limited edition of 50. In the fall of 2001, Granary Books published a trade edition of the text. The web version of Soliloquy contains the exact text from the 281-page original book version, but due to the architecture of the web, each chapter is sub-divided into 10 parts.

    Eric Dean Rasmussen - 10.05.2011 - 16:35

  5. Slamming the Sonnet

    Slamming the Sonnet is a website emerging from the collaborative partnership of Jayne Fenton Keane (poet) and David Keane (artist and programmer). It investigates the construction of virtual bodies by using Slam poetry as a device to explore implications of re-theorizing the role of authors in habitats of poetry that are made of technological flesh rather than processed tree matter.

    This site investigates alternative models of interactivity through engagement with a virtual body made of space, movement, sound and flesh. It becomes terra electra, replete with multiple species of texts, some of which evolve in direct response to the user's actions. It becomes a dismembered cyborg that becomes a part of you as you navigate through it; as your senses are seduced by its voices, breathing and gaze. In other words, it interacts with you beyond the computer screen; it infiltrates your body. It subverts identity and creates a hyperreal competition where everyone is given equal status in its time and space: dead or alive, famous or unknown.

    Scott Rettberg - 17.01.2013 - 23:12