Search

Search content of the knowledge base.

The search found 3295 results in 0.076 seconds.

Search results

  1. Retextualização de "Oceanografias (a memória da água)", de Antero de Alda

    Re-reading of «Oceanographies (the memory of water)», programmed by Antero de Alda on a Sinclair ZX Spectrum microcomputer, Sever do Vouga, 1/1/1986.

    Rui Torres - 21.02.2021 - 21:57

  2. Making language: re-writing and control in algorithmic poetics

    Considering the effects of machine learning in aesthetic practices, the aim of this presentation is to discuss strategies for authorial inscription and the autonomy of literary writers in relation to programmable writing tools.

    In a first moment I will apply David Nickel's notion of "proxy writer" (2013) to algorithmic writing agents in order to characterize these agents in what concerns their relative autonomy and place within human writing practices, and argue that digital writing environments and tools have been gradually becoming more alienated from the writer's control. Vilém Flusser's notion of "functionary" will be applied to computational writing practices in order to situate these in the broader context of writing media.

    In a second moment I will discuss the writing strategies present in Jhave's ReRites (2017-18) in order to assess how such strategies cope with the high level of autonomy of neural-networks in text-generation, and how they function as a necessary precondition for literary inscription on a highly mediated writing space.

    Cecilie Klingenberg - 24.02.2021 - 16:07

  3. Malthe Stavning Erslev

    Malthe Stavning Erslev is a PhD fellow at the Dept. of Digital Design and Information Studies, Aarhus University. He is an active member of the Digital Aesthetics Research Center. He was selected as ELO Research Fellow 2020/2021 and co-organized the 2021 ELO Conference and Media Arts Festival. Erslev’s research is in part practice-based, and centers around the concept of bot-mimicry - the practice of humans imitating (ro)bots that imitate humans.

    Cecilie Klingenberg - 24.02.2021 - 16:37

  4. Autography

    Autography is an interactive artwork, in the form of a software application, that automatically generates evolving 3D graphic characters that resemble human hand-writing. The intention is to create a form of automatic writing made by a machine (instead of by a human). Automatic writing is commonly understood to be a form of unconscious expression, where a human in a fugue or similar state writes automatically. The writing often resembles hand-writing but tends to look more like scribble. The perceived value of automatic writing is dependent on the apprehension that human beings possess a subconscious (or unconscious) that can be interpreted through the act of automatic writing. The technique was popular amongst early 20th Century aficionados of theosophy and early psychology. Surrealist artists such as Andre Masson used the technique to develop semi-abstract artworks, whilst later authors and artists, such as Henri Michaux and Cy Twombly, employed the technique to develop highly sophisticated paintings and 'writings' that questioned both the authenticity of the artist's mark-making and the semiotic potential of writing.

    Cecilie Klingenberg - 26.02.2021 - 18:53

  5. Unerasable Characters II

    The project explores the politics of erasure and the temporality of voices within the context of digital authoritarianism. Unerasable Characters II presents the sheer scale of unheard voices by technically examining and culturally reflecting the endlessness, and its wider consequences, of censorship that is implemented through technological platforms and infrastructure.

    The project collects unheard voices in the form of censored/erased (permission denied status via the official API) text, including emojis, symbols, English and Chinese characters, which is based on one of the biggest social media platform in China called Weibo. A daily scraping script is used to fetch those text via Weiboscope, a data collection and visualization project, developed by Dr. Fu King Wa from The University of Hong Kong, in which the system has been regularly sampling timelines of a set of selected Chinese microbloggers who have more than 1,000 followers or whose posts are frequently censored.

    Cecilie Klingenberg - 27.02.2021 - 12:39

  6. Turing's Assembly Line

    Turing's Assembly Line is a cross between a gameart/artgame and an elearning (automatic learning) project. It was simultaneously developed for the amazing plato systems (automatic learning, 1960+) and for the web. It has been created by the Swiss artgroup AND-OR.ch (René Bauer and Beat Suter) in 2020.

    As player you are not a user of the universal machine, you are Alan Turing‘s universal machine yourself. Please, sit down and begin to work!

    You will receive task after task. You have to decide if you want to execute a task or if you don‘t. Of course you will also encounter some errors among the tasks. No program and no coder is perfect! You may even be confronted with exceptions, forkbombs ... and more.

    Will you be fast enough? How many operations are you able to execute per minute? How long can you keep up the assembly line?

    Cecilie Klingenberg - 27.02.2021 - 12:58

  7. Meet Me At The Station

    Meet Me At The Station is a surreal and lyrical 10 minute experience for for 360 cinemas, domes, virtual reality headsets. A scientist is trapped in the future due to a time-travel accident. His only hope is to travel through dreams, but dreams can also turn into nightmares.

     

    Cecilie Klingenberg - 27.02.2021 - 14:55

  8. Distant Affinities

    Distant Affinities is a work of recombinant cinema about machine intelligence attempting to process, narrate and mimic sentient being. Through subtitles, the omniscient AI narrator cycles through media that has been captured from the network and attempts a narrative interpretation of the patterns of human behavior. Disparate data points and discontinuous video loops resist being systematized or narrativized. The distances or gaps between the text and video fragments suggest what remains outside the domains of surveillance and narrative. An allegory of the vagaries of networked life existing within larger webs of living and non-living systems, the work shows a world coming apart, but also transforming into a more spacious mode of being made of errant language, creaturely life, isolated gestures and mutating interfaces.

    Cecilie Klingenberg - 27.02.2021 - 15:01

  9. A.I. Seems to Be a Verb

    “I live on Earth at the present, and I don't know what I am. I know that I am not a category. I am not a thing –a noun. I seem to be a verb, an evolutionary process– an integral function of the universe.”

    – Buckminster Fuller, I Seem to Be a Verb, 1970

     

    ‘Bucky’ Fuller’s well-known quote, originally published in his book I Seem to Be a Verb (1970) contrasts human participation in the material world (which Fuller suggests can be described with nouns) and the ongoing evolutionary processes which influence and shape that world (which Fuller suggests can be described with verbs).

    Cecilie Klingenberg - 27.02.2021 - 15:23

  10. Book Post

    A “book post” is placed in the UiB Humanities Library during March 2021, consisting of a table/desk with two stools by it, near a wall.

    Four books are on the table/desk (left to right, in alphabetical order by title): Articulations (Allison Parrish), Golem (Nick Montfort), A Noise Such as a Man Might Make: A Novel (Milton Läufer), and Travesty Generator (Lillian-Yvonne Bertram). Each has a hole drilled through it in the upper left and is secured to the table with a cable, creating a chained library. The books represent the work of four participants in an SLSAeu panel about computer-generated literature.

    A Kodak carousel slide projector is in the middle of the table/desk, projecting small, bright images and texts onto the wall. Slides presenting covers and contents of the five books are shown continually during the exhibition. The selections will be made in consultation with all author/programmers and with their approval.

    The stools allow two readers to sit and peruse the books. The table is wide enough to allow readers to do so while socially distanced.

    Cecilie Klingenberg - 27.02.2021 - 15:32

Pages