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  1. American Utopia - Analyzing the Far-Right politics of BioShock: Infinite and Trump's America

    Video games are mirrors to our contemporary reality that reflect our society's philosophies, rhetoric, and more. Published in 2013, BioShock: Infinite offered a glimpse into the reality of a Utopian America ruled by conservative far-right identity politics. In 2016, Donald Trump's election as the 45th President of the United States brought to the forefront of America what is often ignored. In this essay, I argue what Utopia is to the far-right by analyzing the society of Columbia, the use of media in the state, and more. Overall, I argue that politics and ideas of Utopia can be simulated into video games to understand far-right narratives of Trumpian politics better.

    Milosz Waskiewicz - 25.05.2021 - 15:24

  2. Salon March 9, 2021: African Electronic Literature

    Join us for a fast paced, fascinating romp through some of Africa's electronic literature. Digitally born from so many different countries and languages, African elit spans interactive video games(pc, mobile and web), Twitterature, interactive poetry, hypertext fiction etc. Yohanna Waliya Jospeh, at the University of Calabar in Nigeria, is a digital poet, distant writer, novelist, playwright, winner of the Janusz Korczak Prize for Global South 2020, Electronic Literature Organization Research Fellow and UNESCO Janusz Korczak Fellow. He'll lead us on a whirlwind tour of his new African elit database, and we will discuss:
    How can we recognize hypertexts in African discourse and bring them to scholars' and readers' attention?
    What are the barriers for elit in African nations and how can we overcome these?

    What would the next steps be in integrating the African elit database into other elit databases

    (Salon invitation)

    Hannah Ackermans - 27.05.2021 - 13:52

  3. Virtualizing Material Games

    Even before worldwide quarantines added impetus, material gaming had already become increasingly enacted in virtual spaces. Rather than virtual play replacing the material, as some speculated in the early days of videogames, material play has become increasingly entangled with virtuality. These increasingly complementary modes of play offer a rich space for exploring the multifaceted embodied and conceptual activity of play, the blending of material and virtual that in many ways defines games.
    The three panelists encompass a wide range of perspectives, including the perspective of a game maker translating material play into the digital realm, that of a Human-Computer Interaction (HCI) scholar who researched how players interact differently with the Catan boardgame and its digital implementations, and that of a theorist reflecting on how virtual spaces remediate material affects. Together, these diverse perspectives aim to explore the paradoxical yet generative spaces where materiality and virtuality intersect in gaming.

    Milosz Waskiewicz - 27.05.2021 - 16:00