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  1. Mobile Media Narratives: From Site-Specific Stories to Locative Hypertexts

    With the move from personal computing to pervasive computing, electronic literature has inhabited physical sphere of ubiquitous computing. This study analyzes examples of narratives that employ mobile technologies (from cell phones to GPS receivers) to interact with site-specific electronic literature. Drawing from examples such as [murmur], PETlab’s Re:Activism project, and Blast Theory’s Rider Spoke, this paper argues for a spatio-temporal embodiment that is produced in correspondence with the mobile interface. [Murmur] is an oral history project utilizing mobile phones is currently running in 11 cities worldwide. Signs posted throughout the city prompt mobile phone users to call a specific number and record a narrative about that site. Other passersby are able to listen to the recorded narrative when the number is later called. Similarly, Re:Activism is a mobile phone story-game that has players restage scenes of contestation that occurred throughout New York City, led by SMS messages about the site.

    Audun Andreassen - 03.04.2013 - 09:50

  2. In Urban Jungles: Literature and Locative Media

    Starting with Homer’’s Odyssey through R. Larsen’’s The Selected Works of T.S. Spivet literature describes journeys, wanderings and world-explorations in which spatial realms provide the basic dispositives for the series of narrated events. While theories of literature from G. E. Lessing’’s Laocoon to K. Hamburger’’s Logic of Literature had conceived of literature as a particular way of perceiving time, M. M. Bakhtin’’s theory of the ““chronotope”” made space into a central constituent affecting the perception of the models in literary scholarship.

    Audun Andreassen - 10.04.2013 - 11:52

  3. Nomadic Poetry

    Nomadic Poetry

    Scott Rettberg - 09.07.2013 - 14:59

  4. E-Literary Text in Nomadic Cockpit

    New mobile technologies shape the way, in which people communicate and perceive the reality. Our basic position is the nomadic cockpit (expression coined by the author of this paper) in terms of being armed with many of navigating and controlling mobile screenic devices (from cell phones and tablets to consoles, cameras, and various players). When we move around in our surroundings armed with such devices we perceive the data shown on the screen of such a device, meaning that both the visual and aural interfaces are integrated in our experience of walking or riding environment. Virtual data approaching from the remote context on the screen are related to and coordinated with our basic, non-mediated perception from the physical here and now, meaning that the digital technology, provoking one’s hands on controls activity becomes incorporated in the experience and understanding of our being-on-the-move. This paper aims to explore the way in which the present mobile culture enters some movements in new media art and e-literature that presuppose the interactions between the moving bodies and the words and images on the move.

    Arngeir Enåsen - 14.10.2013 - 15:15

  5. Narrating the City in Augmented Aur(e)ality

    The idea of walking as the practice of narrating the city constitutes the recurrent theme of Michel de Certau’s “The Practice of Everyday Life:” the pedestrian activity is repeatedly compared to or described as “enunciation,” “enunciatory operations,” “statements” and “stories”. According to the French sociologist, “[t]he act of walking is to the urban system what the speech act is to language or to the statements uttered” (de Certeau 1988: 97). The story of spatial practices “begins on ground level, with footsteps” (de Certeau 1988: 97) and “the art of >>turning<< phrases finds an equivalent in an art of composing a path (tourner un parcours)” (de Certeau 1988: 100). It might well be said that walking in the city represents not only the very prototype of ergodic literature (Aarseth 1997) but also predates the notion of augmented reality in its technological sense.

    Susanne Årflot Løtvedt - 05.09.2018 - 15:12

  6. Site-Specific Storytelling, Urban Markup, and Mobile Media

    Site-Specific Storytelling, Urban Markup, and Mobile Media was a presentation held by Jason Farman at the ELO 2012 conference under the category: Storytelling With Mobile Media: Locative Tehcnologies and Narrative Practices.

    Ole Samdal - 24.11.2019 - 18:24

  7. The Narratological Affordances and Constraints of Mobile Locative Media

    The Narratological Affordances and Constraints of Mobile Locative Media was a presentation held by Jeff Ritchie at the ELO 2012 conference under the category: Storytelling With Mobile Media: Locative Tehcnologies and Narrative Practices.

    Ole Samdal - 24.11.2019 - 18:45