Search

Search content of the knowledge base.

The search found 49 results in 0.01 seconds.

Search results

  1. Lector in machina

    Lector in machina

    Sandra Hurtado - 06.12.2011 - 11:58

  2. Media Poetry: An International Anthology

    The work of the poets discussed in this book challenges even the innovations of experimental poetics. It embraces new technologies to explore a new syntax made of linear and non-linear animation, hyperlinkage, interactivity, real-time text generation, spatiotemporal discontinuities, self-similarity, synthetic spaces, immateriality, diagrammatic relations, visual tempo, multiple simultaneities, and many other innovative procedures.

    This new media poetry, although defined within the field of experimental poetics, departs radically from the avant-garde movements of the first half of the century, and the print-based approaches of the second half. Through an embrace of the vast possibilities made available through new media, the artists in this anthology have become the poetic pioneers for the next millennium.

    (Source: Publisher's description)

    Scott Rettberg - 03.02.2012 - 16:34

  3. Graphs, Maps, Trees: Abstract Models for Literary History

    In this groundbreaking book, Franco Moretti argues that literature scholars should stop reading books and start counting, graphing, and mapping them instead. In place of the traditionally selective literary canon of a few hundred texts, Moretti offers charts, maps and time lines, developing the idea of “distant reading” into a full-blown experiment in literary historiography, in which the canon disappears into the larger literary system. Charting entire genres—the epistolary, the gothic, and the historical novel—as well as the literary output of countries such as Japan, Italy, Spain, and Nigeria, he shows how literary history looks significantly different from what is commonly supposed and how the concept of aesthetic form can be radically redefined.

    (Source: Verso online catalog.)

    Eric Dean Rasmussen - 18.04.2012 - 11:24

  4. The Fundamentals of Digital Art

    The book examines the way digital technology is forcing a complete rethink of creative priorities for artists in the twenty first century. Written from an artist's perspective, the author has had the cooperation of many important practitioners in digital arts in countries across the world. The book is written in an accessible style and alongside examples of work offers practical know-how that will enable to reader to begin using some of the methods described for themselves.

    The Fundamentals of Digital Art has six sections and each of these takes a specific aspect of the subject.

    Historical perspectives
    Dynamic “live” art
    The use of data sources in art
    The place of programming languages
    Network considerations
    Hybrid practice and the blurring of specialist boundaries.

    176 Pages with 150 colour illustrations

    Source: book presentation on accompanying website

    Patricia Tomaszek - 27.08.2012 - 17:06

  5. Code, Cod, Ode: Poetic Language & Programming

    Mutation or modulation of words manifest orthographic relations between variants but also sometimes suggest more elusive relations. Much importance can be seen in the specificity of language, especially considering the sum of variations of a single word in different languages. The word itself is a solid object at the center of such a set of permutations. The meaning of a sum of such variants can be likened to an array in programming. An array object can be greater than the sum of its parts, a concept that ties into Cubism as well as to poetry where languages mix. Other array poetry suggests geometric structure; this is poetry that creates meaning from empty space as much as from its solid textual areas. This is similar to the way that architecture creates meaning from empty spaces, as seen notably in uses of the arch. The structural strength of empty space can also be seen in a number of postmodern poems, where such space is integral to their expressiveness. These poems also use array concepts to inform the poem. It is useful to look at examples of code in my own work, which uses arrays and empty space as solid material in strings.

    Stig Andreassen - 28.08.2012 - 18:13

  6. Human Pratice - How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies

    This article presents a critical review (not a rejection) of the concept of “ergodic literature”
    when applied to computer and video games. Therefore it goes back to some of
    the sources Espen Aarseth triggered when he appropriated the term from physics in
    1997 for the subject of cybertext and explains the necessary consequences of the term
    “ergodicity” for literature and games when it is not merely used metaphorically. A more
    cautious use of terms and concepts from other disciplines is suggested, especially as the
    term “ergodic” in physics has a different but relevant meaning in the context of these
    games. The article tries to mediate between some of the general anthropological claims
    of cybertext theory/game studies and the understanding of “ergodic systems” in thermodynamics and statistical physics. The problems that result from this mediation can be
    seen as symptomatic for the challenges of game studies in the more general mediation
    between different perspectives on games.

    (Source: Author's abstract)

    Stig Andreassen - 02.09.2012 - 21:13

  7. Poetic Transformations in(to) the Digital

    In our contribution we will discuss some projects in the field of digital poetics which transform or recreate poetic pre-texts that were not conceived for the electronic space. Our interest is to focus on the question of the site of digital poetics, i.e., on its discursive or systemic affiliation. These projects of transformation imply a justification: We derive digital poetics not primarily from theories or discourses of information and communication technology or the digital media culture, but from theories and histories of poetry and “language art” itself. While doing so, we do not ignore that electronic or computer poetry is turning problems of the actual media and technological culture, as well as its theoretical description, into poetological and artistic categories and categorization. The perspective on art itself means, quoting from Loss Glazier (2004), “Siting the ‘poetry’ in e-poetry, which means to read digital poetics against its poetological and historical background.” The examples that will be discussed refer to the tradition and evolution of language art by means of intertextuality.

    Johannes Auer - 05.11.2012 - 17:56

  8. Trajectory of Electronic Poetry in Brazil: A Short History

    This paper aims at presenting some examples of a historical trajectory of Electronic Poetry in Brazil in basic three focuses: the milieu in which e-poetry had been developed, the first experiences in 70s and 80s, and the increased development since 1995, when artistic and poetry experiments started being made in WWW.

    Luciana Gattass - 08.11.2012 - 15:21

  9. Theory and technology for computational narrative: an approach to generative and interactive narrative with bases in algebraic semiotics and cognitive linguistics

    This dissertation presents theoretical and technical support for, and implementations of, narrative computational media works with the following characteristics: generative content, semantics-based interaction, reconfigurable narrative structure, and strong cognitive and socio-cultural grounding. A system that can dynamically compose media elements (such as procedural computer graphics, digital video, or text) to result in new media elements can be said to generate content. The GRIOT system, a result of this dissertation, provides an example of this. It has been used to implement computational poetry that generates new narrative poems with varying particular concepts, but fixed themes, upon each execution. This generativity is enabled by the Alloy system, which implements an algorithm that models key aspects of Gilles Fauconnier and Mark Turner's theory of conceptual blending. Alloy is the first implementation of Joseph Goguen's algebraic semiotics approach to blending. (Fauconnier & Turner, 2002; Goguen, 1998) This research also contributes to the theory of algebraic semiotics by developing a blending-based notion of style.

    Scott Rettberg - 14.12.2012 - 09:37

  10. Nam Shub – A Text Creation and Performance Environment

    Nam Shub is a tool and software art project for the creation, modification and performance of text oriented electronic art ranging from experimental literature to visual sound poetry performances or interactive art installations. The discussed project is the second version or rather a newly developed and enhanced version of HyperString which was presented at e-poetry 2005. This tool will be made available under an open source license in the future so that everybody can not only use but alter and expand it. 

    (Source: Author's abstract)

    Scott Rettberg - 30.01.2013 - 21:23

Pages