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  1. Electronic Writing II (LITR 0210D, Spring 2008)

    Electronic Writing II (LITR 0210D, Spring 2008)

    Eric Dean Rasmussen - 29.04.2011 - 10:07

  2. Fashionable Noise: On Digital Poetics

    The book collects various writings centered around the theme digital poetics. It is based on earlier publications of the author and often accompany an element of language game to the chapters.

    Patricia Tomaszek - 11.11.2011 - 18:02

  3. Hypertextual Forms and Functioning of Their Units in Russian Literature of the 10s of XXth century – 10s of the XXIst century

    The theoretical background of the paper lies in postmodernist writings of Jacques Lacan, Jean-Luc Lyotard, Giles Deleuze, Michel Foucault, Jacques Derrida and Roland Barthes as well as in hypertextual studies carried out in the 1990's and 2000's by Jay David Bolter, Stuart Moulthrop, George Landow, Espen Aarseth, and Janet Murray. Four basic approaches to the hypertextal studies are surveyed: poststructuralist, describing but not naming the subject (R.Barthes, J.Derrida, J.Deleuze); utopian, dating back to the 1990 and claiming that hyperfiction could replace all the linear and paper communication (J.Bolter, M.Bernstein); narratological, tracing the nature of hyperfiction in the history of literature and narration (J.Murray), and ludological (E. Aarseth) speculating on hypertext’s correlation with game. Building on all of those, the paper suggests syntagmatic approach. The research is aimed to build a meaningful opposition between non-hierarchial hypertextual language and the paradigm of the natural language. The hypertext is defined as a text consisting of combinatorial permutable units that require an active reader.

    Natalia Fedorova - 17.01.2013 - 15:03

  4. Russian E-Lit 1.0 - 3.0

    Russian E-Lit 1.0 - 3.0

    Natalia Fedorova - 29.01.2013 - 02:46

  5. Beyond Codexspace: Potentialities of Literary Cybertext

    First written and published in 1996, the unrevised form of this essay now comes across, in
    certain respects, as ancient history – a function of the notorious acceleration of cultural and
    media development since the explosive growth of the Web after 1994. And yet, it chiefly
    describes a productive engagement with writing in programmable and, latterly, networked
    media which dates back, in my own case, to the late 1970s, an all-too-human, rather than
    silicon-enhanced, historical context.

    (Source: Author's Introduction)

    Alvaro Seica - 04.02.2015 - 17:50