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  1. Patchwork Girl

    Alternative Title: Patchwork girl, or, A modern monster by Mary/Shelley, & herself: a graveyard, a journal, a quilt, a story & broken accents

    Publisher's blurb:

    What if Mary Shelley's Frankenstein were true?

    What if Mary Shelley herself made the monster -- not the fictional Dr. Frankenstein?

    And what if the monster was a woman, and fell in love with Mary Shelley, and travelled to America?

    This is their story.

    (Source: Eastgate website)

    A retelling of the Frankenstein story where a female monster is completed by Mary Shelley herself.

    ---

    Electronic Literature Directory entry:

    Alternative Title: Patchwork girl, or, A modern monster by Mary/Shelley, & herself: a graveyard, a journal, a quilt, a story & broken accents

    Shelley Jackson’s Patchwork Girl was created in Storyspace, is distributed by Eastgate Systems, Inc., and ranks among the most widely read, discussed, and taught works of early hyperfiction.

    Jill Walker Rettberg - 05.01.2011 - 12:59

  2. petite brosse à dépoussiérer la fiction

    petite brosse à dépoussiérer la fiction" (small brush to dust off fiction) is a generative piece written in French. A scene of thriller is generated at each time you run the program or ask for a new scene. This scene explores different possibilities of a scenario. But the reader must continually "dust" a picture that covers the text while reading. The text is a pastiche: the scene is located at a time in a single location. Some features happen out of this room, they are computed by  the program but not expressed into the narrative. The piece begins with some "adapted" poems by Jean de La Fontaine.

    (Source: The ELO 2012 Media Art Show.)

    Eric Dean Rasmussen - 23.04.2012 - 14:03

  3. Pieces

    Pieces is a puzzle story. To read the work, you assemble the pieces of a jigsaw puzzle, each piece yielding a portion of narrative. Under your hands, several lives take shape in earnest if sometimes wobbly and unprepossessing assemblages. The manner in which you put the pieces together affects the course of the characters’ lives, different configurations resulting in different outcomes.

    (Source: Author's description at Wordcircuits)

    Scott Rettberg - 09.01.2013 - 15:41

  4. Common Ground: One Night in a Three-story House

    Common Ground: One Night in a Three-story House is the story of a poor suburban family told interactively through text.

    (Source: 2002 ELO State of the Arts gallery)

    A three-chapter game (with an epilogue) in which you're a different character in each chapter. The twist is that each chapter covers roughly the same space of time, and you interact with the other two characters, to varying degrees, when you're in each pair of shoes. The gameplay is a bit restrictive--the game doesn't allow for a lot of variation--but the characters themselves are well developed and the interactions feel reasonably realistic. The game even does a passable job of recording the actions you take when you're one character and playing them back when you're a different character, observing the antics of the first. Very short--20-30 minutes to play through at most--but worth playing; it largely eschews puzzles in favor of character interaction in a way that little IF attempts.

    (Source: Review by Duncan Stevens, BAF's guide to the IF Archive)

     

    Scott Rettberg - 17.01.2013 - 13:26