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  1. Codework

    In an issue of the American Book Review (22.6 2001) that focused on codework as a practice, Alan Sondheim, the originator of the term itself, introduces a three-pronged ontology for the form that includes the following criteria.

    A. Works using the syntactical interplay of surface language, with reference to computer language and engagement.

    B. Works in which submerged code has modified the surface language—with the possible representation of the code as well.

    C. Works in which the submerged code is emergent content.

    What is provocative in Sondheim’s vision of codework is that the code does emerge, is made visible, and commingles with natural language. Sondheim indicates various formulas for this commingling of surface and submerged, natural and coding languages – through syntactic interplay, surface modification, and code as content providing a number of practitioners whose work he sees operating under the each of the conditions he has outlined.

    This research collection uses Sondheim’s ontology as a guideline for the selection of creative works, critical essays, and authors. 

    Talan Memmott - 06.09.2013 - 10:34

  2. please combine me combine please me: A Collection of Factorial Literature [l!]

    please combine me combine please me is a collection that takes on the concept of factorial literature [l!] as a transtemporal genre. Taking into consideration the essay “A Literatura Factorial [l!]” (Seiça 2013) as a starting point, this collection of resources selects literary works that have a permutational structure of composition, in addition to critical writing that has addressed this domain, specifically in the case of factorial poetry [p!].

    Being the intrinsic nature of these works concerned with combinatory practices, I acknowledge here the fact that combinatorial poetics is an art that has been developed throughtout the ages. By selecting a wider number of literary artifacts, I am expanding the initial analysis I had done when defining the term “factorial literature [l!]” (2011).

    Alvaro Seica - 11.09.2013 - 12:05

  3. Collection of E-Lit Works Affected by "The Lability of the Device"

    ...or: "Collection of Mutant Electronic Literature". "Mutant" should not be understood in a pejorative sense, but point to the mutation process works of electronic literature undergo when created in particular platforms that are subject to technological change that affect the "original" state a work was coded in. Paraphrasing Merriam Webster's definition of the term, mutation in electronic literature addresses "a relatively permanent change in hereditary material" expressed by a "significant and basic alteration" in the physical appearance and inner workings of a work. (As I am writing this, my understanding of what I mean might mutate as I am at the beginning of unfolding this thought, using this space you are reading in as transcript). Even though a collection on works that are "affected by the lability of the electronic device" seems redundant because all works of electronic literature potentially may be affected, the collection was established from the identified need for documenting the ways a work is affected.

    Patricia Tomaszek - 10.10.2013 - 21:05

  4. Visual Poetry Without Natural Language

    Visual Poetry without natural language is a collection of poetry that are primarily Visual, and devoid of obvious language. There might be nonsense words and may be onomatopoeia or there can be words or sentences in code. They do not contain any ordinary words or sentences of any language, unless they are completely unreadable or only at first glance. They may have Language hidden in code or tossed together in piles. They might contain letters, but without words. In this way the letters will have only a visual function. Sound can be pressent, even speech, as long as it doesn't articulates whole words or sentences, which could be understood.

    Rebecca Lundal - 06.11.2013 - 18:14

  5. Digital Preservation

    Every digital entry in any kind of database, face the possibility of becoming obsolete. Digital objects always needs a software environment to render it, and when these environments keep evolving and changing, the threat to the digital or digitized content is digital obsolescence. This research collection aims to present a starting point for a research collection on the topic "Digital Preservation. No collection will ever be complete or totally finished, but I consider this to be a starting point.The necessity of having a research collection on one of the most debated issues in the Digital Humanities discourse, is evident. Since this is one of the major issues within the Digital Humanities discourse, it was certainly a need for a collection that embrazed several different aspects of the situation.

    Arngeir Enåsen - 21.11.2013 - 13:14

  6. Children's Electronic Literature

    Children's Electronic Literature

    Jill Walker Rettberg - 29.04.2014 - 06:29

  7. International Electronic Literature by Women Authors 1986-2024

    This collection includes electronic literature, new media artworks and critical writing created by women. There are works that are related to psychological, political and ethic issues, cyberfeminism, women and new technologies, women networks, gender issues, women/men/LGBT rights, queer theory, embodiment, affect and relationships in cyberspace in online communication.

    Maya Zalbidea - 03.08.2014 - 23:43

  8. French Language Electronic Literature

    The research collection "French Language Electronic Literature" aims at providing students, scholars, and writers with information about works, artists, critical works and events related to the field of electronic literature written in French. This research collection includes works of combinatory poetry, text generators, kinetic poetry, hypertexts, hyperfictions, and hypermedia works available online or belonging to special collections, including the Digital Arts Library at University of Georgia.

    Jonathan Baillehache - 05.08.2014 - 16:04

  9. Spanish Language Hypertext Fiction

    Hypertext novels and hypertext stories break the literary discourse and are characterized by having non-linear reading paths. Each lexia -page/screen-drives the reader to other lexias. Some hypertext novels are interactive and the reader has to choose one direction among others to get to a possible ending among other endings. Sometimes the narrative does not have a specific beginning or end. Some hypertext interactive novels are similar to games and the reader needs to follow certain instructions to read, use or play.

    Maya Zalbidea - 15.08.2014 - 15:42

  10. Spanish Language Hypermedia

    Spanish Language Hypermedia

    Maya Zalbidea - 15.08.2014 - 16:30

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