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  1. New Digital Emblems

    I probably encountered emblems first through the work of Ian Hamilton Finlay. Like much that I admire, emblems are really on the margins of art and literary history. Before the dot.com bust, so much that was written about the web struck me as wrong-headed. People imputed what I can only call 'magic' to web's feature set. Low-cost-per-million multimedia interactivity was going to change the world. I knew that people had said similar things about the emblem, and had offered, in outline, many of the same reasons for it. So the emblem, often literally magical, became a caricature of the web.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 15.04.2011 - 15:18

  2. All Roads

    Venice. The tight winding alleys and long dirty canals. Easy to become lost here, where every street emerges somewhere unexpected. In the central square a scaffold has been erected for your neck, and if only you can escape for long enough you might survive, but in this city all roads lead back to Piazza San Marco and the Hanging Clock.

    (Source: Author's description from Electronic Literature Collection Volume 1)

    Eric Dean Rasmussen - 18.04.2011 - 12:53

  3. Carving in Possibilities

    Carving in Possibilities is a short Flash piece. By moving the mouse, the user carves the face of Michelangelo's David out of speculations about David, the crowd watching David and Goliath, the sculptor, and the crowds viewing the sculpture.
    (Source: author's description in ELC 1.)

    Eric Dean Rasmussen - 18.04.2011 - 13:28

  4. Cruising

    On one level, Cruising is an excited oral recitation of a teenager's favorite pastime in small town Wisconsin, racing up and down the main drag of Main Street looking to make connections, wanting love. But by merging the linear aspect of the sound recording with an interactive component that demands a degree of control, Cruising reinforces the spatial and temporal themes of the poem by requiring the user to learn how to “drive” the text. A new user must first struggle with gaining control of the speed, the direction, and the scale in order to follow the textual path of the narrative. When the text on the screen and the spoken words are made to coincide, the rush of the image sequence is reduced to a slow ongoing loop of still frames. The viewer moves between reading text and experiencing a filmic flow of images — but cannot exactly have both at the same time. In this way, the work seeks to highlight the materiality of text, film, and interface.

    (Souce: Authors' description from Electronic Literature Collection, Volume One)

    Scott Rettberg - 22.04.2011 - 13:43

  5. _the data][h!][bleeding texts_

    "_the data][h!][bleeding t.ex][e][ts" are remnants from email performances devoted to the dispersal of writing that has been inspired and mutated according to the dynamics of an active network. The texts make use of the polysemic language system termed mezangelle, which evolved/s from multifarious email exchanges, computer code flavored language, and net iconographs.

    (Source: Author's description from the 2001 Electronic Literature Awards)

    The archived version of Fleshis.tics was sponsored by Create NSW - NSW Government.

    Rita Raley - 05.05.2011 - 23:18

  6. The Minotaur Project

    The Minotaur Project is a cluster of four poems fused with image, movement and sound. It is part of a hypermedia novel in verse that explores contemporary issues of identity using the framework of classical myth. Minotaur appears as a fragmented persona confined in the computer’s labyrinth. It attempts to understand self and others (specifically Kore, the main character in this verse novel) without that primary means of connection to the sensate world, the body.

    Scott Rettberg - 26.05.2011 - 17:10

  7. him

    “Him” is a hypertext poem where the lines lead to different aspects of male identity cut out of magazines and the reader becomes lost in the permutation.

    (Source: Author's description in State of the Arts CD)

    Scott Rettberg - 28.05.2011 - 12:17

  8. Nepabunna

    Nepabunna uses remote sensing data from the Landsat 5 satellite as the starting point, then progresses to a mythopoeia of contemporary technology (using Australian Aboriginal themes) and finally cites string theory as an example of the nexus between science/beauty/truth. Poetry and digital media combine to examine this nexus.

    (Source: Author's description for the 2001 Electronic Literature Awards)

    Scott Rettberg - 30.05.2011 - 12:14

  9. Translucidity

    Translucidity is essentially an appendix to Lexia to Perplexia. Though both pieces deal with network phenomenology, where Lexia to Perplexia primarily deals with network attachment, Translucidity deals with issues of faciality.

    Scott Rettberg - 30.05.2011 - 13:26

  10. Another Kind of Language

    Interactive piece made in Adobe Flash, it consists of three different layers: the user can travel from one surface to another by clicking on the buttons: A (for Arabic), C (for Chinese) and E (for English). When choosing the languages, I was interested in the differences of their visual element, reading patterns (right to left, left to right, top to bottom) and linear and non-linear qualities. Notions analysed in Visual and avant-garde poetics. Each surface is blank until the user rolls the mouse over it, revealing still and moving images, which appear and fade away, and triggering phonetic sounds from each respective language.

    The images are related to the visual representation and cultural background of each language. The sound layers are formed by the 'meaningless' phonetic sounds of the three different languages. They were created by speakers of these languages, who sang and pronounced combinations of phonetic sounds commonly used in each linguistic system.

    Scott Rettberg - 22.09.2011 - 15:20

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