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Narrative and the Split Condition of Digital Textuality
With computer games and avant-garde literary experiments, digital textuality has conquered
both mass audiences and academic readers interested in theorizing digital art, but
it has not yet reached the middle of the cultural spectrum, namely the educated public
who reads primarily for pleasure, but is capable of artistic discrimination. This essay
explores the possibility of curing this split condition by strengthening the narrativity of
digital texts. After examining the conception of narrative that prevails at both ends of the
spectrum, I investigate three types of interactive narrative that have been able to reach
beyond the traditional audience of computer games and experimental literature: embedded
stories, represented by Myst and mystery-solving games, emergent stories, represented
by The Sims, and texts with a somewhat prescripted, but variable story, represented
by Façade, Michael Mateas and Andrew Stern’s project in interactive drama. For each type
of text, I suggest how to make the structure more appealing to a reader who engagesHelene Helgeland - 01.09.2012 - 16:56
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Human Pratice - How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies
This article presents a critical review (not a rejection) of the concept of “ergodic literature”
when applied to computer and video games. Therefore it goes back to some of
the sources Espen Aarseth triggered when he appropriated the term from physics in
1997 for the subject of cybertext and explains the necessary consequences of the term
“ergodicity” for literature and games when it is not merely used metaphorically. A more
cautious use of terms and concepts from other disciplines is suggested, especially as the
term “ergodic” in physics has a different but relevant meaning in the context of these
games. The article tries to mediate between some of the general anthropological claims
of cybertext theory/game studies and the understanding of “ergodic systems” in thermodynamics and statistical physics. The problems that result from this mediation can be
seen as symptomatic for the challenges of game studies in the more general mediation
between different perspectives on games.(Source: Author's abstract)
Stig Andreassen - 02.09.2012 - 21:13
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Alquimias de webmantilha: propostas colaborativas em instalações cíbridas
Alquimias de webmantilha: propostas colaborativas em instalações cíbridas
Luciana Gattass - 11.10.2012 - 02:34
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Libertando-se da Prisão
Libertando-se da Prisão
Luciana Gattass - 18.10.2012 - 12:46
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O Sujeito-Projeto: Metaperformance e Endoestética
O Sujeito-Projeto: Metaperformance e Endoestética
Luciana Gattass - 22.10.2012 - 17:02
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Fechando a Questão dos Bits: Arte Digital e Propriedade Intelectual
Fechando a Questão dos Bits: Arte Digital e Propriedade Intelectual
Luciana Gattass - 22.10.2012 - 17:47
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Oito Milhões de Pixels em Imagens de Quatro Quilates: 4K
Oito Milhões de Pixels em Imagens de Quatro Quilates: 4K
Luciana Gattass - 23.10.2012 - 15:37
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On the Record: Notas para Errata Erratum - Projeto Duchamp Remix no Museu de Arte Contemporânea de Los Angeles (MOCA)
On the Record: Notas para Errata Erratum - Projeto Duchamp Remix no Museu de Arte Contemporânea de Los Angeles (MOCA)
Luciana Gattass - 24.10.2012 - 16:48
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Estética e Cibercultura: Arte no Contexto da Segregação Democrática Avançada
Estética e Cibercultura: Arte no Contexto da Segregação Democrática Avançada
Luciana Gattass - 25.10.2012 - 17:04
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Conclusion: Whither American Fiction?
Conclusion: Whither American Fiction?
Eric Dean Rasmussen - 30.10.2012 - 22:14