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  1. Poles in Your Face: The Promises and Pitfalls of Hypertext Fiction

    Poles in Your Face: The Promises and Pitfalls of Hypertext Fiction

    Scott Rettberg - 01.07.2013 - 12:10

  2. Another Tale to Tell: Politics and Narrative in Postmodern Culture

    Another Tale to Tell: Politics and Narrative in Postmodern Culture

    Scott Rettberg - 02.07.2013 - 12:08

  3. Fictional Blogging

    Fictional Blogging

    Jill Walker Rettberg - 02.07.2013 - 14:43

  4. Hypertext: Reading Between the Links

    Hypertext: Reading Between the Links

    Scott Rettberg - 05.07.2013 - 15:42

  5. Reorienting Narrative: E-lit as Psychogeography

    Illya Szilak interviews J. R. Carpenter in her on-going series of posts on E-Lit for Huffington Post Books.

    J. R. Carpenter - 08.07.2013 - 11:54

  6. Writing at the Limit: The Novel in the New Media Ecology

    While some cultural critics are pronouncing the death of the novel, a whole generation of novelists have turned to other media with curiosity rather than fear. These novelists are not simply incorporating references to other media into their work for the sake of verisimilitude, they are also engaging precisely such media as a way of talking about what it means to write and read narrative in a society filled with stories told outside the print medium. By examining how some of our best fiction writers have taken up the challenge of film, television, video games, and hypertext, Daniel Punday offers an enlightening look into the current status of such fundamental narrative concepts as character, plot, and setting. He considers well-known postmodernists like Thomas Pynchon and Robert Coover, more-accessible authors like Maxine Hong Kingston and Oscar Hijuelos, and unjustly overlooked writers like Susan Daitch and Kenneth Gangemi, and asks how their works investigate the nature and limits of print as a medium for storytelling.

    J. R. Carpenter - 08.07.2013 - 12:20

  7. Internet Hyperfiction: Can it ever Become a Widely Popular Artform?

    Since 1982 multilinear and interactive literature has been written in the hypertext media. Until now the authors have been obsessed with traditional literary conventions, which has often made the hypertexts seem rather academic and pretentious. But that may change. During the last five years a new breed of writers have discovered the possibilities on the Internet. They address a wider audience than lecturers and very enthusiastic bibliophiles, in a form that finds a more popular balance between traditional storytelling virtues and the more avant-garde elements. This new tendency can be observed in hyperfictions like The Unknown and on the following pages I will establish how and why it should be possible to make hyperliterature more popular than it is at the present, if writers are willing to move a little further towards the more lay readers. As an example of how this could be happening the conclusion will list what seems to be the main reasons why The Unknown to a higher degree seems to succeed when it comes to capturing the reader without losing any of the experimental edge that is still a part of hypertext due to its modest age.

    (Source: Thesis abstract)

    Scott Rettberg - 16.07.2013 - 15:42

  8. In absentia maps Mile End stories

    In absentia maps Mile End stories

    J. R. Carpenter - 19.08.2013 - 12:54

  9. Collaborative Narrative

    Brief entry on collaborative narrative situating collaboration in hypertext and online writing contexts.

    Collaboratively written narratives are not specific to new media: a number of works within the Western cultural and literary canon, for example the epics of Homer, the Judeo-Christian Bible, and Beowulf, are believed to have been developed through collaborative storytelling and writing processes. It can however be said that collaborative writing practices are more prevalent in contemporary digital media than in print.

    Electronic literature authors most often write within software platforms that are themselves “authored”—every time someone opens up Photoshop, or Flash, they are reminded of the long list of developers who actually wrote the software. So even making use of a particular application is a type of collaboration. There is a greater degree of transparency to the collective efforts involved in digital media production than to traditional literary production.

    (Source: Author's introduction)

    Scott Rettberg - 01.11.2013 - 11:53

  10. Hoaxes

    Brief definition and history of digital hoaxes.

    Jill Walker Rettberg - 22.04.2014 - 06:07

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