Search

Search content of the knowledge base.

The search found 24 results in 0.174 seconds.

Search results

  1. Canyonlands: Edward Abbey in the Great American Desert

    "Canyonlands" is a web-based, interactive project that blends text and video imagery on a vast, scrolling environment. Following in the footsteps of the novelist and essayist, Edward Abbey, users navigate paths through a desert landscape that is being overturned through dam-building, road-building, mining, and industrial tourism. The project combines maps, photos, archival films, original video, and many other elements on a scrolling, virtual landscape suggestive of the Colorado River, its canyon lands, and the deserts of Utah, Arizona and California. Users arrive in a desert American West in the 1950s. The work incorporates nonfiction materials in an artistic environment to offer an interdisciplinary blend of art, writing, and scholarship. Recorded in the deserts of Utah, Arizona and California.

    (Source: Author's description in the Electronic Literature Directory)

    Eric Dean Rasmussen - 18.02.2011 - 21:58

  2. Digital Poetics: The Making of E-Poetries

    In this revolutionary and highly original work, poet-scholar Glazier investigates the ways in which computer technology has influenced and transformed the writing and dissemination of poetry. In Digital Poetics, Loss Glazier argues that the increase in computer technology and accessibility, specifically the World Wide Web, has created a new and viable place for the writing and dissemination of poetry. Glazier's work not only introduces the reader to the current state of electronic writing but also outlines the historical and technical contexts out of which electronic poetry has emerged and demonstrates some of the possibilities of the new medium. Glazier examines three principal forms of electronic textuality: hypertext, visual/kinetic text, and works in programmable media. He considers avant-garde poetics and its relationship to the on-line age, the relationship between web "pages" and book technology, and the way in which certain kinds of web constructions are in and of themselves a type of writing. With convincing alacrity, Glazier argues that the materiality of electronic writing has changed the idea of writing itself.

    Eric Dean Rasmussen - 16.03.2011 - 12:55

  3. Remediation: Understanding New Media

    Media critics remain captivated by the modernist myth of the new: they assume that digital technologies such as the World Wide Web, virtual reality, and computer graphics must divorce themselves from earlier media for a new set of aesthetic and cultural principles. In this richly illustrated study, Jay David Bolter and Richard Grusin offer a theory of mediation for our digital age that challenges this assumption. They argue that new visual media achieve their cultural significance precisely by paying homage to, rivaling, and refashioning such earlier media as perspective painting, photography, film, and television. They call this process of refashioning "remediation," and they note that earlier media have also refashioned one another: photography remediated painting, film remediated stage production and photography, and television remediated film, vaudeville, and radio.

    (Source: MIT Press)

    Maria Engberg - 28.03.2011 - 17:22

  4. Zeros and Ones: Digital Women and the New Cyberculture

    Zeros and Ones: Digital Women and the New Cyberculture

    Eric Dean Rasmussen - 08.07.2011 - 11:32

  5. The History of Hypertext Authoring and Beyond: Interview with Stuart Moulthrop

    Malloy's interview with Moulthrop focuses on his early work, his entrée into writing hypertext and his hypertext novel Victory Garden, the "mostly mythical" artists' collective TINAC, and one of his later works, Under Language. The interview appears on the Authoring Software project.

    Scott Rettberg - 20.10.2011 - 09:42

  6. Interactive Fiction Communities: From Preservation through Promotion and Beyond

    The interactive fiction (IF) community has for decades been involved with the authorship, sharing, reading, and discussion of one type of electronic literature and computer game. Creating interactive fiction is a game-making and world-building activity, one that involves programming as well as writing. Playing interactive fiction typically involves typing input and receiving a textual response explaining the current situation. From the first canonical interactive fiction, the minicomputer game Adventure, the form has lived through a very successful commercial phase and is now being actively developed by individuals, worldwide, who usually share their work for free online.

    Eric Dean Rasmussen - 23.03.2012 - 07:24

  7. Electronic Literature Seen from a Distance: The Beginnings of a Field

    This paper outlines the development of the hypertext fiction community that developed in the United States of America from the late eighties and onwards. This community was separate from the interactive fiction community (and largely thought of its works as different from “games”) and largely revolved around the use of Storyspace, a software tool for creating electronic literature, and later, around Eastgate, a publisher of hypertext fiction and the company that developed Storyspace. While some work was written and published in Hypercard and other systems, the technology of a dominant software authoring tool and of the mechanics of distribution (diskettes sold by mail order) formed the hub of the electronic literature community during this period. There was little or no communication with other communities, such as the IF community or digital art communities. With the advent of the web, new authoring and distribution channels opened up, and this hub gradually lost its dominance. The transition from this relatively centralised and explicit community to the networked communities and scattered individuals of the Web is an interesting one to explore.

    Eric Dean Rasmussen - 23.03.2012 - 07:32

  8. Digital Literature in France

    Serge Bouchardon's paper concludes with the observation that the field of digital literature "is based on each country's own conception of literariness, of the digital medium, as well as on the relation between the two" and completes his article with a question to be considered in future research on communities, asking if digital literature is a coherent international field or a mere collection of cultural specificities. Giving an account of how digital literature in France evolved theoretically and historically through the creation of creative works and their traditional filiations, within a study of two socio-technical devices, he also analyzes how a particular mailing list, "a reflexive device" of a community possibly contributes to the construction of the field. His contribution comes along with a rich collection of links to various French actors in the field.

    (Source: Article abstract.)

    Eric Dean Rasmussen - 23.03.2012 - 15:36

  9. Böhmische Dörfer

    This e-poem describes a historical event during the winter of 1945 in which German families who lived in Brno were forcibly evacuated and marched 40 miles to the Austrian border, resulting in many deaths. A descendant of survivors from that march, Saemmer draws on those experiences and through her poem evokes the difficulty of grasping and reconstructing this traumatic portion of family history by writing, positioning, and mapping a way through a spatially arranged text using a presentation software called Prezi. Prezi is a spatial presentation tool, which allows for placement, scaling, and visual navigation of textual and other objects on an “infinite” canvas. Saemmer uses it to place a textual layer over a video of a march in Winter with thunder-like sounds of war in the background. The arranged texts can be explored as the reader desires, but to better appreciate Saemmer’s vision use the autoplay function on full screen.

    Eric Dean Rasmussen - 24.04.2012 - 13:04

  10. Katastrofetrilogien

    Katastrofetrilogien is a trilogy centered on themes of how stories of historic disasters impact contemporary conversations and relationships. Collaboratively and organically constructed, these three films call upon histories of deadly volcanic ash, great floods, and the plague to tell stories of present day longing, anxiety, and environmental change.

    "The Last Volcano / Det siste utbruddet"
    A story of a catastrophic volcanic eruption and its aftermath is retold by a woman to a man before the slowly turning image of contemporary urban landscape. Though the story seems to reference events of the distant past, its setting and telling raise anxieties related to cycles of memory and forgetting.

    Direction: Roderick Coover
    Writing: Scott Rettberg
    Translation by: Daniel Apollon, Gro Jørstad Nilsen, and Jill Walker Rettberg
    Voices: Gro Jørstad Nilsen and Jan Arild Breistein

    Eric Dean Rasmussen - 15.06.2012 - 15:50

Pages