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  1. The Possible Worlds of Hypertext Fiction

    Publisher's blurb: Written in hypertext and read from a computer, hypertext novels exist as a collection of textual fragments, which must be pieced together by the reader.The Possible Worlds of Hypertext Fiction offers a new critical theory tailored specifically for this burgeoning genre, providing a much needed body of criticism in a key area of new media fiction.

    Table of Contents: The Universe of Hypertext Fiction
    Hypertext Fiction and the Importance of Worlds
    Contradictions, World Views and the Nature of Truth in Michael Joyce's (1987) afternoon--a story
    Going, Going, Gone: the Slippery Worlds of Stuart Moulthrop's (1995) Victory Garden
    Is there a Mary/Shelley in this World? Parody and Counterparts in Shelley Jackson's (1997) Patchwork Girl
    The Colourful Worlds of Richard Holeton's (2001) Figurski at Findhorn on Acid
    Bibliography
    Index

    Eric Dean Rasmussen - 01.02.2011 - 11:43

  2. Hyperworks: On Digital Literature and Computer Games

    This study investigates the effects of digitization on literature and literary culture with focus on works of literary fiction and other kinds of works inspired by such works. The concept of "hyperworks" refers to works intended to be navigated multisequentially, i.e. the users create their own paths through the work by making choices. The three articles that make up the dissertation include analyses of individual works as well as discussions of theoretical models and concepts. The study combines perspectives from several theoretical traditions: narratology, hypertext theory, ludology (i.e. game studies), sociology of literature, textual criticism, media theory, and new media studies. This study investigates the effects of digitization on literature and literary culture with focus on works of literary fiction and other kinds of works inspired by such works. The concept of “hyperworks” refers to works intended to be navigated multisequentially, i.e. the users create their own paths through the work by making choices. The three articles that make up the dissertation include analyses of individual works as well as discussions of theoretical models and concepts.

    Jill Walker Rettberg - 14.02.2011 - 14:38

  3. Canonizing Hypertext: Explorations and Constructions

    from the publisher: Description This innovative monograph focuses on a contemporary form of computer-based literature called 'literary hypertext', a digital, interactive, communicative form of new media writing. Canonizing Hypertext combines theoretical and hermeneutic investigations with empirical research into the motivational and pedagogic possibilities of this form of literature. It focuses on key questions for literary scholars and teachers: How can literature be taught in such a way as to make it relevant for an increasingly hypermedia-oriented readership? How can the rapidly evolving new media be integrated into curricula that still seek to transmit ‘traditional’ literary competence? How can the notion of literary competence be broadened to take into account these current trends? This study, which argues for hypertext’s integration in the literary canon, offers a critical overview of developments in hypertext theory, an exemplary hypertext canon and an evaluation of possible classroom applications.
    Table of Contents
    Introduction
    1. Hypertextual Ontologies
    2. Hypertext and the Question of Canonicity

    Eric Dean Rasmussen - 22.02.2011 - 16:34

  4. Ex-foliations: Reading Machines and the Upgrade Path

    In Ex-foliations, Terry Harpold investigates paradoxes of reading’s backward glances in the theory and literature of the digital field. In original analyses of Vannevar Bush’s Memex and Ted Nelson’s Xanadu, and in innovative readings of early hypertext fictions by Michael Joyce and Shelley Jackson, Harpold asserts that we should return to these landmarks of new media scholarship with newly focused attention on questions of media obsolescence, changing user interface designs, and the mutability of reading. In these reading machines, Harpold proposes, we may detect traits of an unreadable surface—the real limit of the machines’ operations and of the reader’s memories—on which text and image are projected in the late age of print. (Source: Publisher's website.)

    Eric Dean Rasmussen - 24.02.2011 - 09:48

  5. The Program Era: Postwar Fiction and the Rise of Creative Writing

    The Program Era: Postwar Fiction and the Rise of Creative Writing

    Eric Dean Rasmussen - 14.03.2011 - 10:52

  6. Traveling in the Breakdown Lane: A Principle of Resistance for Hypertext

    Essay discussing the motif of the car crash in early hypertext fiction, concluding that the breakdown (in many senses) is in fact a key feature of hypertext.

    Jill Walker Rettberg - 28.07.2011 - 14:36

  7. Electronic Literature Seen from a Distance: The Beginnings of a Field

    This paper outlines the development of the hypertext fiction community that developed in the United States of America from the late eighties and onwards. This community was separate from the interactive fiction community (and largely thought of its works as different from “games”) and largely revolved around the use of Storyspace, a software tool for creating electronic literature, and later, around Eastgate, a publisher of hypertext fiction and the company that developed Storyspace. While some work was written and published in Hypercard and other systems, the technology of a dominant software authoring tool and of the mechanics of distribution (diskettes sold by mail order) formed the hub of the electronic literature community during this period. There was little or no communication with other communities, such as the IF community or digital art communities. With the advent of the web, new authoring and distribution channels opened up, and this hub gradually lost its dominance. The transition from this relatively centralised and explicit community to the networked communities and scattered individuals of the Web is an interesting one to explore.

    Eric Dean Rasmussen - 23.03.2012 - 07:32

  8. Ontological Boundaries and Methodological Leaps: The Importance of Possible Worlds Theory for Hypertext Fiction (and Beyond)

    This essay sets out an ontologically centered approach to Storyspace hypertext fiction by applying Ryan’s (1991) model of Possible Worlds Theory to two canonical texts [...] Shelley Jackson’s Patchwork Girl (1995) and Stuart Moulthrop’s Victory Garden (1991). The analyses show how the Possible Worlds Theory method allows the study of hypertext fiction to move away from the chronological focus of traditional narrative theory to address the ontological mechanics of hypertext narratives. The chapter closes by suggesting ways in which Possible Worlds Theory might also be used as an analytical tool for other forms of digital literature.

    (Source: author's abstract.)

    Eric Dean Rasmussen - 08.04.2012 - 09:17

  9. Bookend; www.claptrap.com

    Bookend; www.claptrap.com

    Patricia Tomaszek - 29.04.2012 - 15:17

  10. New narrative pleasures? A cognitive-phenomenological study of the experience of reading digital narrative fictions

    Thesis for the degree doctor artium. EXCERPT FROM INTRODUCTION: This dissertation aims to address – and answer – some of the questions surrounding the ways in which the interface of the digital computer (also known as the GUI) is impacting how we experience – read – GUI narrative fictions. In my view, questions such as these are of utmost importance if we are to appropriately understand how digital technology is affecting central realms of human existence, such as our experiences of the fictions that are created and displayed in an ever increasing variety of media materialities and technological platforms. The main research questions to be dealt with in the following revolve around processes typically taking place when we read, watch, listen, experience, interpret, are engaged in, and interact with, digital hypermedia narrative fictions – what I, for the sake of simplicity, call GUI fictions. In short, how do we read GUI fictions? How, and why, is this reading different from our reading of narrative fiction in print, or of reading narrative fictions on other screens, such as on TV or in a movie theater?

    Jill Walker Rettberg - 13.12.2012 - 21:28

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