Search

Search content of the knowledge base.

The search found 4 results in 0.009 seconds.

Search results

  1. The trAce Experience

    trAce, an online organization located at Nottingham Trent University, UK, offers educational and cultural opportunities for writers. We will be presenting and discussing some of the products related to that process.

    Janet Holmes, Boise State University (USA)
    "The trAce Experience: 'The Ballad of Sand and Harry Soot'"

    Marjorie C. Luesebrink, Irvine Valley College (USA)
    "The trAce Experience: Collaborative Aspects of Fibonacci's Daughter"

    Christy Sheffield Sanford, trAce (USA)
    "The trAce Experience: Virtual Writer-in-Residence - Creating a New Profession"

    Sue Thomas, Nottingham Trent University (UK)
    "The trAce Experience: Connecting Writers in Real and Virtual Space"

    Scott Rettberg - 19.01.2013 - 16:29

  2. Letter to an Unknown Soldier: A Participatory Writing Project

    This paper will present Letter to an Unknown Soldier, a new kind of war memorial, made entirely of words. Created by writers Neil Bartlett and Kate Pullinger, the project was commissioned by Britain’s 14-18 NOW to mark the centenary of the outbreak of WW1. Inspired by Charles Jagger’s 1922 bronze statue of a soldier, who stands on Platform One of Paddington Station, London, reading a letter, the digital artwork invited everyone in the country to write their own letter to the soldier.

    Letter to an Unknown Soldier began with letters commissioned from 50 well-known UK-based writers; it opened to the public for submissions from mid-May 2014, and all the letters received to date went online on 28 June (the centenary of the assassination of Archduke Ferdinand). The website remained open for submissions for 37 days, until 4 August (the centenary of Britain’s declaration of war). The project quickly snowballed in popularity. By its close, more than 21,400 letters had been received from around the world.

    Hannah Ackermans - 16.11.2015 - 10:03

  3. Writing for Playable Media

    As a new media author, I write the visible, readable text (texte-à-voir *) and the underlying source code, the program (texte-auteur *). As a new media artist, I also design and create the user interface and the multimodal elements - the whole thing.

    Since starting to write and create in new media, I have felt compelled, by the digital medium itself, to attempt to fully exploit the affordances of programmable media for expressivity by employing non-linear narrative methods, non-trivial interactivity and random programming in poetically and/or narratively meaningful ways. This has led me to create, what Noah Wardrip-Fruin calls, playable media works.

    Writing creatively for algorithmically-driven media, working with others’ code frameworks and writing my own programs has led me to consider the expressivity of game processes and, consequently, my work has taken on more game-like characteristics. I’d like to trace this development by presenting a selection of extracts from key works (listed below) which demonstrate this move towards writing for playability.

    The key Electronic Literature works:

    Christine Wilks - 18.06.2016 - 17:39

  4. Engineering Language: Electronic Literature, the “Value” of Words, and the Teaching of College Writing

    Since the widespread adoption of the printing press, we have been writing with and for machines. However, the ways in which and the extent to which machines could participate in acts of writing have changed over time. We have now reached a point where machines play an active role not only in the reproduction and distribution of writing, but in its production and, even, at times, in its creation and composition. As we find ourselves more and more writing with and for machines, there is the possibility that compositional functions once assigned uniquely to humans can be outsourced or automated.

    Li Yi - 05.09.2018 - 15:06