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  1. Don't Lurk Too Long: Art and Creativity in a Digital Community

    Don't Lurk Too Long: Art and Creativity in a Digital Community

    Scott Rettberg - 04.11.2013 - 13:26

  2. Electronic Literature and Online Literary Databases: The PO.EX and ELMCIP Cases

    This essay reflects on the shift of user interaction operated by online literary archives and databases. One can easily recognize a change of scenery happening in the current networked world, given the way authors and general public produce, catalog, tag, access, research, analyze, preserve and share knowledge.
    In the field of electronic literature, the creation of several collaborative and open access databases attests this trend. For this purpose, I review two of them: the PO.EX Digital Archive of Portuguese Experimental Literature and the ELMCIP Electronic Literature Knowledge Base. My aim is to contribute to an informed view on how these online literary databases are shaped and are shaping the field: What is their scope? How do they operate? What kind of navigation and user input exists? Why should they really matter?
    Finally, I use these insights to develop some considerations concerning the relations between memory and archive, and different perspectives on electronic literature preservation.

    (Source: Author's Abstract)

    Alvaro Seica - 14.05.2014 - 14:29

  3. Call and response: Towards a digital dramaturgy

    In support of their belief that the truest test of a methodology is to apply it to a new set of questions/practices, Barbara Bridger and J.R. Carpenter embark on a conversation about Carpenter’s computer-­generated dialogue: TRAINS.MISSION [A.DIALOGUE]. As they attempt to find language appropriate to an extended notion of dramaturgy capable of both contributing to and critiquing a digital literary practice, their calls and responses to one another come to perform the form and content of the dialogue in question. The resulting discussion provides an example of putting performance writing methodology into practice.

    J. R. Carpenter - 23.06.2014 - 13:28

  4. Alire; Um Histórico

    Neste texto, Philippe Bootz apresenta uma síntese da história e filiações da poesia eletrônica na França, enfatizando as tendências e o significativo papel da "poesia animada". O autor se concentra na vanguarda do grupo L.A.I.R.E. e da revista Alire, ambos fundados por ele e Tibor Papp em 1988 e 1989, respectivamente. Ainda para esse poeta e pesquisador, a literatura eletrônica também tem uma história própria. Essa história é um objeto de debate e posicionamento dentro de um campo de conhecimento, particularmente francês.

    (Fonte: Resumo do Autor)

    Alvaro Seica - 24.09.2014 - 16:15

  5. Repurposing and Fitting the Pattern

    Fitting the Pattern is an interactive, animated ‘memoir in pieces,’ that explores aspects of my relationship with my mother, a dressmaker. The design of the user-interface repurposes sewing patterns and their instructional symbols to fuse the interactive process into the narrative world. The familiar mouse pointer is restyled as a series of digital dressmaking tools so the reader becomes actively involved in cutting through memories, pinning down facts, stitching fabrications and unpicking the past. Thus the reader becomes repurposed as the tailor who brings it all together to make the pattern fit the cloth of narrative coherence.

    So now I will untangle various repurposed threads of Fitting the Pattern and expand upon these themes.

    Christine Wilks - 18.06.2016 - 19:00

  6. The New Apparatus of Influence: Material Modernism in the Digital Age

    Throughout this paper, I argue for a reapplication of those theories set out by George Bornstein in Material Modernism. More specifically, I suggest that Bornstein's work should be considered in the context of the textual and literary constructs of the digital age. I begin with an account of those elements from Bornstein's argument that I consider to be of most relevance to this particular discourse, giving particular consideration to what he refers to as the ‘bibliographic code.’ I argue that this notion has gathered fresh momentum now that its potential has been enhanced through new forms of computer-based media. What the material modernists of the modernist movement sought to achieve with the material elements of their works, contemporary scholars and critics can seek to replicate and explore with greater clarity and creativity. The bibliographic code has gained new importance, as the degree by which it can be manipulated, I argue, has been extended significantly.

    James O'Sullivan - 17.01.2017 - 22:15

  7. Uma Sensação de Ausência Presente. A metáfora de membro fantasma no contexto dos media digitais

    Uma Sensação de Ausência Presente. A metáfora de membro fantasma no contexto dos media digitais

    Diogo Marques - 26.07.2017 - 16:51

  8. Post-digital Books and Disruptive Literary Machines : Digital Literature Beyond the Gutenberg and Google Galaxies

    Post-digital Books and Disruptive Literary Machines : Digital Literature Beyond the Gutenberg and Google Galaxies

    Søren Pold - 31.10.2017 - 14:09

  9. INK: Designing for Performative Literary Interactions

    INK: Designing for Performative Literary Interactions

    Søren Pold - 01.06.2018 - 15:39

  10. Electronic fiction as a learning tool (based on "InanimateAlice" by K. Pullinger and K. Joseph)

    Electronic fiction as a learning tool (based on "InanimateAlice" by K. Pullinger and K. Joseph)

    Svetlana Kuchina - 19.10.2020 - 03:46