Search

Search content of the knowledge base.

The search found 4 results in 0.011 seconds.

Search results

  1. Reading Digits – Haptic Reading Processes in the Experience of Digital Literary Works

    The intensification of tactile/haptic research by academia and the digital technology industry, has given rise to several instrumentalizations of the adjective haptic, often contradicting an entire philosophical haptological tradition, going back to Aristotle and allowing us to think of the haptic from a multisensory perspective capable of destabilizing the idea of pure sensory modalities. On the one hand, such intensification is evidenced by the ubiquity of digital technological devices that call for interaction through touch and gesture as tactile/haptic functions necessary for experiencing digital content. On the other hand, it may be seen in the increasing demand for tangibility between human and machine, particularly through sensory experiences made possible by virtual/augmented reality, as well as, mixed reality/virtuality platforms. Such intense literalization of the haptic also, paradoxically, ends up reinforcing the existence and primacy of a visual culture inherent to an ocularcentric society.

    Diogo Marques - 05.12.2018 - 15:56

  2. Experimental Poetics of the Asian Diaspora: Readings in Meatspace and Cyberspace

    Since the 1980s, experimental poets of Asian descent writing in English around the world have created works informed by both their experiences of being in the Asian diaspora and their subjectivities in the age of advancing computing technologies. Studies of these works have been scarce and few have put them all together in order to make an argument about how to read them in connection with each other. The aim of this dissertation is to make a case for what I call the diasporic reading framework, and to argue that this way of reading fills in crucial gaps in our understandings of experimental Asian poetry.

    Jill Walker Rettberg - 16.09.2020 - 10:58

  3. Generating Narrative in an Interactive Fiction Game

    This thesis explores a niche field of Computer Science called Interactive Fiction, a field that utilizes the conventions of a regular story to offer multiple variations on how the story plays out. Our goal is to explore the possibility of developing a game that can generate a story file during game play that not only reads like a short story but reflects the events that transpire during a given game play. During development, we have determined that keeping track of various "states", we can simulate a narrative based on actions that transpire in the game.

    We developed the game using a language called Inform 7. Inform 7 is a language developed for Interactive Fiction. It contains classes with functionality similar to real-life objects from a narrative stand-point and provides a system of rules that can be edited to simulate real-life actions and events. The language also bases its syntax on English and is thus easy to read and understand.

    Martin Li - 16.09.2020 - 14:14

  4. Curating Simulated Storyworlds

    There is a peculiar method in the area of procedural narrative called emergent narrative: instead of automatically inventing stories or deploying authored narrative content, a system simulates a storyworld out of which narrative may emerge from the happenstance of character activity in that world. It is the approach taken by some of the most successful works in the history of computational media (The Sims, Dwarf Fortress), but curiously also some of its most famous failures (Sheldon Klein's automatic novel writer, Tale-Spin). How has this been the case? To understand the successes, we might ask this essential question: what is the pleasure of emergent narrative? I contend that the form works more like nonfiction than fiction—emergent stories actually happen—and this produces a peculiar aesthetics that undergirds the appeal of its successful works. What then is the pain of emergent narrative? There is a ubiquitous tendency to misconstrue the raw transpiring of a simulation (or a trace of that unfolding) as being a narrative artifact, but such material will almost always lack story structure.

    Martin Li - 16.09.2020 - 14:43