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  1. An Institutional Approach to Building a Platform of Digital Literary Works: The Case(s) of Dutch and Flemish Digital Literature

    The recently formed Dutch Digital Literature Consortium – a partnership of researchers from Tilburg University, Radboud University Nijmegen, the Royal Library of the Netherlands and local libraries – aims to develop and launch an online catalogue of digital literature, created in the Netherlands and Flanders, and turn this collection into a publicly accessible digital catalogue. The project draws inspiration from comparable databases, such as the Electronic Literature Collection 1-3, NT2, Hermaneia, and Literatura Electrónica Hispánica. Whereas these databases bring together digital literary projects from a variety of traditions – often with a particular focus –, the project at hand focuses exclusively on works from a specific geographical location (much like collections such as the Brazilian Electronic Literature Collection).

    Lene Tøftestuen - 24.05.2021 - 18:49

  2. "Writing To Cope": Anti-Shipping Rhetoric in Media Fandom

    Hannibal, a drama series which aired on NBC from 2014-2017, experienced an unexpected revival when the show was released for streaming on Netflix in 2020. New fans, many of whom had been too young for the show when it first aired, brought with them a disdain for “problematic” content—ironic given the show itself’s over-the-top engagement with subjects like murder, emotional abuse, and cannibalism. A public incident on Twitter involving series creator Bryan Fuller provoked the ire of these new fans, who perceived an immoral betrayal in his vehement disapproval of “anti-shipping” culture.

    Daniel Johannes Flaten Rosnes - 24.05.2021 - 19:07

  3. Comparing methods of generating 3.5 inch floppy disk forensic images

    I propose comparing methods of generating forensic images of 3.5 inch floppy disks in order to evaluate methodologies for use in media archeology labs. Many key works of electronic literature (including the bulk of Eastgate Systems, Inc. early publications) were released on 3.5 inch floppy media. I will use both Kyroflux and Superdrive floppy disk controller units to generate forensic images and also generate images using BitCurator suite of forensic software and using legacy computing hardware and software.

    Gathering data on the quality of images created by these disparate methods and also on the workflows involved and the ease and practicality of employing them will produce useful information for other media archeology labs examining how the field of floppy disk forensics has advanced.

    The results of these tests should show useful comparison data between the quality of the images created from identical media, the range of image types that can be created using each technique, and the usefulness for online access and emulation each forensic methodology and platform provides.

    (Source: Author's own abstract)

    Lene Tøftestuen - 24.05.2021 - 19:16

  4. Heats, knots and hierarchies: Speculative genders in omegaverse fanfiction

    As a digital genre, fanfiction enables the recontextualisation and transformation of characters, plots, and stories from popular culture. The dynamic combination of a community-driven writing practice with well-developed platforms that support an extensive and generative labelling system, supports the development of an ever-expanding network of tropes, which are continually being reinvented and reimagined in new forms. This article discusses one such trope, popularly known as “omegaverse” or alpha/beta/omega fanfiction. Currently counting 89 253 distinct works on the fanfiction platform aO3.org, omegaverse fanfiction draws on popular imaginations of wolf or canine social hierarchies and reproductive behaviours in order to reimagine characters from popular culture into a parallel gender structure as alphas, betas, or omegas. Using concepts from fan studies and feminist theory, this article shows how omegaverse fanfiction treats discourses about gender and embodiment in the same manner as it treats the original media texts, mining them for meaning in order to imaginatively transform them.

    Daniel Johannes Flaten Rosnes - 24.05.2021 - 20:07

  5. ‘Pandemic and Protest, Revolution and Reflection: The Online Manifesto in 2020-2021’

    In 2015 a colleague and I set up a Tumblr and Twitter account called Crap Futures. The tagline was a quote from Ray Bradbury: ‘People ask me to predict the Future, when all I want to do is prevent it.’ At the time it felt slightly pessimistic — not to mention unscholarly, as we were using the blog to work out ideas from our research. Then came the double surprise of the Brexit referendum and the 2016 US election, and by 2020 ‘crap futures’ felt downright tame, almost conventional wisdom. At the same time we felt it was important not to fall into the trap of doomscrolling, apocalyptic paralysis, and the aesthetics of collapse. Instead we should start building the future we want — a point we made in our manifesto — and hold onto a glimmer of hope.

    Daniel Johannes Flaten Rosnes - 24.05.2021 - 20:40

  6. Hugging Pixels: How Gaming Rethinks Physical Interactions

    As we approach the one-year anniversary of the first confinement measures in most countries, COVID-19 has been a defining factor of our lives through 2020 into 2021. Due to the pandemic, all our lives were drastically changed; not simply by the losses and inevitable pain that comes with the disease, but also by the way in which it completely shifted the way in which our lives were organized. Where activities were once separated between the “inside” and the “outside” there is now only the “offline” and the “online,” both confined within our own household. Work and education are done remotely when possible, and socializing has abruptly become a virtual experience. Even attempts at socializing “in real life” must always be monitored by strict rules of social distancing and the wearing of a mask, which are marked by an absence of physicality. As a way to cope with such a situation, people have found ways to transfer their social lives online. How many Americans have celebrated Thanksgiving or the Winter Holidays on Zoom with their families in 2020?

    Daniel Johannes Flaten Rosnes - 25.05.2021 - 01:02

  7. Digital Selfhood and its Mental Spatialities: Abstracts of Textual Constructs

    Early cyberspatial theories reflected on the qualities of computer mediated experience by introducing aspects of immateriality, incorporeality, symbolism, abstraction, as well as exploring the mental, perceptual, and psychological dimensions of digital experience itself. Electronic interactions have been described as platonically erotic, transcendental, allegorical, even ecstatic conditions, that still seem timely and compelling nowadays, even since the pre-pandemic era. Human mind appeared as an inherent ingredient of the digital phenomenon since its birth. On the other side, ideas such as ‘body amnesia’ or ‘fleshworld’, emerged denoting the rigidity of the physical body to reach the other side of the screen.

    Daniel Johannes Flaten Rosnes - 25.05.2021 - 01:09

  8. Open to Construction: reading and writing bodies in digital fiction and the open web platform

    Drawing parallels between the open web platform and the open way a fictional body can be constructed from a text, this paper explores the creative and ethical strategies employed in the creation of a feminist interactive digital fiction for body image narrative therapy, advocacy and plurality. The digital fiction was created with and for young women and gender non-conforming individuals from diverse intersectional backgrounds.

    If, as Possible Worlds theory posits, the real world serves as a model for the mental construction of textual fictional storyworlds, it follows that our experience and knowledge of real bodies, including our own bodies, serve as a model for the mental construction of textual fictional bodies. Unless a text draws attention to the physical appearance of a fictional character, the reader will tend to assume, according to Ryan's 'principle of minimal departure' (1991), that their body conforms to a familiar or generic norm (two eyes, two arms, two legs, etc.).

    Daniel Johannes Flaten Rosnes - 25.05.2021 - 01:21

  9. A Platform's Media Specificity in Context: Follow the Pathfinders

    Following the increasing hypertext practice in digital culture over the past decades, reinventing the medial mode of academic publication becomes desirable to open up new research practices and knowledge production. New digital platforms are taking practice-based steps towards more multimodal publications. This paper examines the born-digital book Pathfinders: Documenting the Experience of Early Digital Literature by Dene Grigar and Stuart Moulthrop which was published in the humanities publication platform Scalar. In Pathfinders, four classic works of electronic literature are documented using a combination of Traversals (filmed walkthroughs by authors and readers), filmed interviews and carefully described and photographed physical materials. As such, Pathfinders is positioned as a DH practice to "rescue" early works of electronic literature from both technological obsolescence and oblivion.

    Milosz Waskiewicz - 25.05.2021 - 12:23

  10. What Do We Call This?

    What Do We Call This?

    Between 2019 – 2020 The University of South Wales collaborated with a consortium of creative commercial practitioners dubbed Fictioneers in a UKRI funded, Audience of the Future R&D demonstrator project designed to further develop digital storytelling within the UK Creative Industries. Using the popular Wallace and Gromit IP, the consortium drew upon their combined skills in games production, animation, creative marketing and new technology development to create a location-based experience targeting young audiences entitled Wallace & Gromit: Big Fix Up, designed to propel new and playful identities for a traditional narrative media.

    Milosz Waskiewicz - 25.05.2021 - 13:05

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