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  1. Walking and Mapping: Artists as Cartographers

    From Guy Debord in the early 1950s, to Richard Long, Janet Cardiff and Esther Polak more recently, contemporary artists have returned again and again to the walking motif. Debord and his friends tracked the urban ambiences of Paris to map the experience of walking at street level. Long trampled a path in the grass and snapped a picture of the result (A Line Made by Walking). Cardiff created sound walks in London, New York and San Francisco that sent the audience out walking. Mapping is a way for us to locate ourselves in the world, physically, culturally, or psychologically. Debord produced maps like collages that traced the “psychogeography” of Paris, while Polak and her team equipped nomadic Fulani herders in Nigeria and Cameroun (West Africa) with GPS devices and developed a robot to map their itineraries in the sand. Today, the convergence of global networks, online databases, and new tools for mobile mapping coincides with a resurgence of interest in walking as an art form. In Walking and Mapping, Karen O’Rourke explores a series of walking/mapping projects by contemporary artists.

    Karen O'Rourke - 02.02.2013 - 20:34

  2. Limbo and the Edge of the Literary

    Limbo, released in 2010, is a puzzle platformer that features a player character who awakes in Limbo, on the edge of hell. He must traverse a world of bear traps, giant killer spiders, and spinning gears. As with any game, the player of Limbo will necessarily fail while solving the game’s puzzles; however, this game makes those failures especially painful. The player character is decapitated, impaled, and dismembered as the player attempts to solve each puzzle. The game’s monochromatic artwork, its vague storyline, and these gruesome deaths meant that Limbo, predictably, found its way into various “games as art” conversations. However, this presentation asks whether Limbo can serve as a different kind of boundary object. Given its complete lack of text and its minimalist approach to storytelling, what is the status of Limbo as a literary object?

    Stig Andreassen - 25.09.2013 - 14:31

  3. Lineages of German-language Electronic Literature: the Döhl Line

    There are numerous essays and reviews on German-language electronic literature, which run from the mid nineties to the present day. Most of these texts, however, are written in German – a language that is no longer accepted and common as an universal language for science.

    In order to present the overview of German language electronic literature, we filtered out some historical lines that may explain better how the development of individual genres came about. A good starting point may be the very first experiments of authors with computers to generate electronic poetry, a subject the international community mostly agrees upon.

    The following model of historical lines of development is suggested:

    Scott Rettberg - 27.10.2013 - 16:48