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  1. Comparative Textual Media: Transforming the Humanities in the Postprint Era

    Proposes a new paradigm for the humanities by recognizing print as a medium within a comparative context

    Primarily arguing for seeing print as a medium along with the scroll, electronic literature, and computer games, this volume examines the potential transformations if academic departments embraced a media framework. The editors bring together an impressive range of leading scholars to offer new insights for better understanding the implications of the choices we, and our institutions, are making.  

    (Source: University of Minnesota Press catalog)

    Scott Rettberg - 23.02.2017 - 09:05

  2. Playing the Text, Performing the Future: Future Narratives in Print and Digiture

    This volume examines the structure of text-based Future Narratives in the widest sense, including choose-your-own-adventure books, forking-path novels, combinatorial literature, hypertexts, interactive fiction, and alternate reality games. How 'radical' can printed Future Narratives really be, given the constraints of their media? When exactly do they not only play with the mere idea of multiple continuations, but actually stage genuine openness and potentiality? Process- rather than product-oriented, text-based Future Narratives are seen as performative and contingent systems, simulating their own emergence.

    (Source: Publisher's abstract)

    Scott Rettberg - 04.04.2017 - 12:32

  3. From Dada to Digital: Experimental Poetry in the Media Age

    At least since Mallarme, if not before, poets in the Western tradition have responded to changes in media technologies by reflecting on their own relationship to language, and by reassessing the limits and possibilities of poetry. In the German- speaking world, this tendency has been pronounced in a number of experimental movements: Dada, particularly in Zurich and Berlin between 1916 and 1921; Concrete poetry, especially its Swiss and German variants in the 1950s and '60s; and finally, digital or electronic poetry, a genre that is still developing all around the world, but has roots in Germany dating back to the late 1950s. For each of these movements, the increasing dominance of new media technologies contributes to an understanding of language as something material, quantifiable, and external to its human users, and casts doubt on the function of language as a means of subjective expression, particularly in the context of poetry.

    Patricia Tomaszek - 07.08.2018 - 14:27

  4. Uncharted: Big Data as a Lens on Human Culture

    Uncharted: Big Data as a Lens on Human Culture

    Chiara Agostinelli - 22.09.2018 - 19:57

  5. To Save Everything, Click Here: The Folly of Technological Solutionism

    To Save Everything, Click Here: The Folly of Technological Solutionism

    Chiara Agostinelli - 23.09.2018 - 23:46

  6. What Makes Life Worth Living: On Pharmacology

    What Makes Life Worth Living: On Pharmacology

    Chiara Agostinelli - 23.09.2018 - 23:59

  7. Programmed Visions: Software and Memory

    A theoretical examination of the surprising emergence of software as a guiding metaphor for our neoliberal world.

    New media thrives on cycles of obsolescence and renewal: from celebrations of cyber-everything to Y2K, from the dot-com bust to the next big things—mobile mobs, Web 3.0, cloud computing. In Programmed Visions, Wendy Hui Kyong Chun argues that these cycles result in part from the ways in which new media encapsulates a logic of programmability. New media proliferates “programmed visions,” which seek to shape and predict—even embody—a future based on past data. These programmed visions have also made computers, based on metaphor, metaphors for metaphor itself, for a general logic of substitutability.

    Hannah Ackermans - 10.09.2020 - 10:35

  8. Slow Violence and the Environmentalism of the Poor

    Slow Violence and the Environmentalism of the Poor

    Lene Tøftestuen - 27.05.2021 - 16:29

  9. Storytelling and the Sciences of Mind

    Storytelling and the Sciences of Mind

    Lene Tøftestuen - 27.05.2021 - 18:21

  10. Critical Play: Radical Game Design

    Critical Play: Radical Game Design

    Lene Tøftestuen - 28.05.2021 - 14:12

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