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  1. Notes on Conceptualisms

    What is conceptual writing, how does it differ from Conceptual Art, what are some of the dominant forms of conceptualism,where does an impure or hybrid conceptualism fit in, what about the baroque, what about the prosody of procedure, what are the links between appropriation and conceptual writing, how does conceptual writing rely on a new way of reading, a “thinkership” that can shift the focus away from the text and onto the concept, what is the relationship between conceptual writing and technology or information culture, and why has this tendency taken hold in the poetry community now?

    What follows, then, is a collection of notes, aphorisms, quotes and inquiries on conceptual writing. We have co-authored this text through correspondence, shared reading interests, and similar explorations. Notes on Conceptualisms is far from a definitive text, and much closer to a primer, a purposefully incomplete starting place, where readers, hopefully, can enter so as to participate in the shaping of these ideas.

    (Source: Ugly Duckling Presse)

    Meri Alexandra Raita - 21.03.2012 - 18:42

  2. The Engagement Aesthetic: Experiencing New Media Art through Critique

    "The Engagement Aesthetic" details the first comprehensive overview of art practices that have, in recent years, been subjected to forms of mediation characterized as digital, electronic, new. Francisco J. Ricardo proposes an 'engagement aesthetic' as revealing certain commonalities in the practices of new media art and thus as providing a crucial critical framework. By examining specific works or instances of creation in multiple categories (performance + digital projection; kinetic sculpture + video; projection + text messaging, etc), Ricardo implements the use of phenomenology in order to understand the processes necessary to complete these emerging types of works. He first examines specific works through structural description, moving to analysis of individual viewer perspectives, and ends with critical questions about the place of this perceptual experience in current ideological and institutional contexts. Previous attempts at a comprehensive critical media aesthetics have been based on analyses that are unable to cope with art in which 'artist, viewer and process' are necessarily and actively engaged.

    Jörgen Schäfer - 22.11.2012 - 17:03

  3. Close Reading Electronic Literature: A Case Study of William Poundstone’s “Project for the Tachistoscope: [Bottomless Pit]“

    AS OF JANUARY 2012, THIS BOOK IS NOT YET PUBLISHED. This book presents a case study for developing digital humanities methods of literary interpretation by close reading a born-digital literary work from three radically different methodological perspectives. I read the onscreen aesthetics, Mark Marino practices Critical Code Studies and analyzes the programming code, and Jeremy Douglass uses cultural analytics to show how data-visualizations stimulate literary interpretations. Together we collaborate in scholarly hermeneutics, weaving our interconnected questions into shared understanding while arguing that such transdisciplinary approaches provide the multiple perspectives necessary to illuminate digital poetics. (Source: Jessica Pressman's website)

    Jill Walker Rettberg - 23.01.2013 - 11:05

  4. Walking and Mapping: Artists as Cartographers

    From Guy Debord in the early 1950s, to Richard Long, Janet Cardiff and Esther Polak more recently, contemporary artists have returned again and again to the walking motif. Debord and his friends tracked the urban ambiences of Paris to map the experience of walking at street level. Long trampled a path in the grass and snapped a picture of the result (A Line Made by Walking). Cardiff created sound walks in London, New York and San Francisco that sent the audience out walking. Mapping is a way for us to locate ourselves in the world, physically, culturally, or psychologically. Debord produced maps like collages that traced the “psychogeography” of Paris, while Polak and her team equipped nomadic Fulani herders in Nigeria and Cameroun (West Africa) with GPS devices and developed a robot to map their itineraries in the sand. Today, the convergence of global networks, online databases, and new tools for mobile mapping coincides with a resurgence of interest in walking as an art form. In Walking and Mapping, Karen O’Rourke explores a series of walking/mapping projects by contemporary artists.

    Karen O'Rourke - 02.02.2013 - 20:34

  5. Speculation: An Alternate Reality Game

    Speculation is a science fiction game directed by Katherine Hayles, Patrick Jagoda, and Patrick LeMieux that explores the greed-driven culture of Wall Street investment banks and the 2008 global economic collapse. Speculation belongs to the genre of Alternate Reality Games (ARGs). ARGs are not bound by any single medium or hardware system. Instead, these games use the real world as their primary platform. ARGs incorporate a range of media, including text, video, audio, phone calls, email, social networks, original software, and even live performance. Their stories tend to be broken into discrete pieces that players actively rediscover, reconfigure, and influence through their actions. Player networks created around ARGs are inherently social and tend to include collective problem-solving and participatory storytelling.

    Scott Rettberg - 27.04.2013 - 23:01

  6. Raport e-Poetry 2013 (Londyn)

    A report highlighting some works presented at the festival.

    Patricia Tomaszek - 26.06.2013 - 17:15

  7. Digital Poesi. Æstetisk Analyse og det Mediales Rolle i Kunstværkers Kommunikation

    ENGLISH SUMMARY Digital Poetry: Aesthetic analysis and the role ofmediality in the communication of artwork Digital poetry (language-based digital art) is a global, interdisciplinary movement consisting of poets, artists and programmers who study and develop opportunities for programmed writing. Digital poetry combines writing with animation, images and sound. There are moving letters, interaction and autogenerative programming. Some digital poems also consist of actual programming code. Digital poetry can be colourful, expressive, technologically advanced, organic, delicate and minimalistic. The thesis consists of analyses of selected examples of digital poetry and investigates, discusses and demonstrates how digital poetry can be analysed. This results in a wide range of theoretical issues concerning genre and intermediality, media philosophical questions regarding technologies of writing and issues related to programming, materiality, temporality and agency. The thesis is a methodological reflection on which concepts should be applied and what new set of questions should be asked in the analysis of digital poetry and contemporary digital art in a broader sense.

    Patricia Tomaszek - 28.06.2013 - 17:21

  8. Artificial Intelligence and Literary Creativity: Inside the Mind of BRUTUS, a Storytelling Machine

    This text covers: setting the stage; the problem of imagery; the problem of consciousness; mathematizing betrayal; literary creativity and Church's Thesis; inside the mind of BRUTUS.

    Jill Walker Rettberg - 02.07.2013 - 11:37

  9. A világháló metaforái

    A szerző széleskörűen mutatja be a művészet és a világháló kapcsolatát, igyekezvén egyensúlyban tartani e két terület összefonódásának pozitívumait és negatívumait egyaránt. Olvasmányos stílusa minden érdeklődőt kielégítően vezet be egy modern világba, s a világhálón megszületett „újszerű tudás” bemutatásával fontos térképe lehet mindazoknak, akik nem találják helyüket a mediatizált művészet útvesztőjében.

    Jill Walker Rettberg - 03.07.2013 - 00:28

  10. cut to fit the tool-spun course

    "cut to fit the toolspun course" includes a new gloss by the authors on the original JavaScript code. The code was originally published with some comments to assist those who might want to modify or re-use it; this version expands on those comments to explain more about the process of developing the generator and to reflect on the nature of comments and the glossing of code. This file, including comments both practical and reflective, is offered as one model for the criticism of literary works written in code.

    Scott Rettberg - 03.07.2013 - 13:08

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