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  1. Cibertextualidades 3

    Cibertextualidades 3

    Rui Torres - 25.11.2011 - 23:43

  2. Philosophical Labyrinths in Cybertexts

    Not only since Postmodernism have spatial dichotomies such as absence and presence, inside and outside played a major role in defining the human condition and the physical positioning of the subject within the world. With the emergence of phenomena like HTML and the World Wide Web authors and artists have found new tools to explore and express new ideas of the human condition in the late 20th and early 21st centuries. Hypertexts or, with Espen J. Aarseth, “cybertexts”, offer new ‘roads’ which need not be taken, hiding places or Dantesque places of beauty. The one is only a step away from the other; in which space the user finds himself depends on the ‘literary machine’ with its narrative strategies. Often compared to labyrinths, these virtual spaces recall an almost archetypal quality of the conditio humana: The choice of exploring life, and of finding enlightenment and defeating the mythical minotaur; yet with one significant difference, as it appears one cannot escape from the labyrinth. Heidegger’s “Dasein” as much as Derrida’s “différance” are key to understanding what this means. At the example of three texts, Michael Joyce’s afternoon, a story, Mark Z.

    Jill Walker Rettberg - 18.06.2012 - 10:53

  3. Písanie v interaktívnych médiách. Digitálna fikcia /Writing in the Interactive Media. Digital Fiction

    The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play.

    Zuzana Husarova - 28.06.2013 - 14:46