Search

Search content of the knowledge base.

The search found 5 results in 1.693 seconds.

Search results

  1. Mutability, Medium and Character

    Looking specifically at the genre of adaptive narrative, this article explores the future ofliterature created for and with computer technology, focusing primarily on the trope of mutability as it is played out with new media. Some of the questions asked are: What can the medium of a work of literature, that is its material aspect, tell us about the text? About character? What can it possibly matter if narrative is recounted on papyrus, retold on parchment and rag, and then remediated in pixels? Isn’t it the message carried by the medium we are most concerned with, stable or unstable the process of inscription, reinscription, encoding and decoding, translation and remediation? This paper speculates about possibilities rather than attempts to answer these questions, but the structuring and mean-making components considered here stand as examples of some we may want to think about when developing future theories about literature – and all types of writing –generated by and for electronic environments.

    Source: Author's Abstract

    Dene Grigar - 06.10.2011 - 07:14

  2. Reading, Writing, and Teaching Creative Hypertext: A Genre-Based Pedagogy

    The present essay contributes a genre-based pedagogy, until now only hinted at by hypertext theorists and not imported into the domain of hypertext by genre theorists. While I focus on creative hypertexts—autobiographies and popular genres like soap operas and road trip stories—a genre-based pedagogy can also be used to guide students through the production of informational, academic, community or club Web sites, personal home pages, and whatever blurred or evolving genres students are inspired by and see fit to explore.

    I advance a genre-based pedagogy for teaching the reading and writing of creative hypertext to enable teachers of hypertext to start from what they know and to provide them and their students with concrete terms and models. Such a pedagogy, especially if informed by recent scholarship on genre's flexible and rhetorical nature, requires students to make various choices not only about form but about compositional concerns: tone, diction, prose style, character development, plot, setting, visual design, and hypertext navigation strategies. (Source: from actual paper)

    Jill Walker Rettberg - 01.11.2011 - 12:22

  3. Beyond Myth and Metaphor: Narrative in Digital Media

    The concept of narrative has been widely invoked by theorists of digital textuality, but the promotion of what is described as the storytelling power of the computer has often relied on shallow metaphors, loose conceptions of narrative, and literary models that ignore the distinctive properties of the digital medium. Two myths have dominated this theorization. The myth of the Aleph (as I call it) presents the digital text as a finite text that contains an infinite number of stories. The myth of the Holodeck envisions digital narrative as a virtual environment in which the user becomes a character in a plot similar to those of Victorian novels or Shakespearean tragedies. Both of these myths rely on questionable assumptions: that any permutation of a collection of lexias results in a coherent story; that it is aesthetically desirable to be the hero of a story; and that digital narrativity should cover the same range of emotional experiences as literary narrative. Here I argue that digital narrative should emancipate itself from literary models. But I also view narrative as a universal structure that transcends media.

    Eric Dean Rasmussen - 15.05.2012 - 14:07

  4. A New Computer-assisted Literary Criticism?

    If there is such a thing as a new computer-assisted literary criticism, its expression lies in a model that is as broad-based as that presented in John Smith’s seminal article, “Computer Criticism,” and is as encompassing of the discipline of literary studies as it is tied to the evolving nature of the electronic literary text that lies at the heart of its intersection with computing. It is the desire to establish the parameters of such a model for the interaction between literary studies and humanities computing – for a model of the new computer-assisted literary criticism – that gave rise to the papers in this collection and to the several conference panel-presentations and discussions that, in their print form, these papers represent.

    Source: Author's Abstract

    Patricia Tomaszek - 11.10.2013 - 19:25

  5. Computer-mediated Texts and Textuality: Theory and Practice

    The majority of humanities computing projects within the discipline of literature have been conceived more as digital libraries than monographs which utilise the medium as a site of interpretation. The impetus to conceive electronic research in this way comes from the underlying philosophy of texts and textuality implicit in SGML and its instantiation for the humanities, the TEI, which was conceived as “a markup system intended for representing already existing literary texts”.
    This article explores the most common theories used to conceive electronic research in literature, such as hypertext theory, OCHO (Ordered Hierarchy of Content Objects), and Jerome J. McGann’s “noninformational” forms of textuality. It also argues that as our understanding of electronic texts and textuality deepens, and as advances in technology progresses, other theories, such as Reception Theory and Versioning, may well be adapted to serve as a theoretical basis for conceiving research more akin to an electronic monograph than a digital library.

    Source: Author's Abstract

    Patricia Tomaszek - 11.10.2013 - 19:34