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  1. Negative Confessions

    Negative Confessions is part of Ted Warnell’s suite of code poetry, Poems by Nari. Concept development: M.D. Coverley and Ted Warnell. Book of the Dead background texts: M.D. Coverley, Site design and programming: Ted Warnell, M.D. Coverley. Negative Confessions is adapted from the Book of Going Forth by Day, the Egyptian Book of the Dead, translated and transliterated by E.A. Wallis Budge.

    Artist’s Statement: 

    Amber Strother - 27.08.2021 - 22:18

  2. M is for Nottingham?

    M is for Nottingham? was an experimental project launched for the tRace Incubation 2 Conference in Nottingham, UK in 2002.  It combined an online collaborative writing project and a live drama that enacted the “mystery” that the contributors wrote at the conference.  All attendees were invited to join in the collaborative writing of the mystery story M is for Nottingham?.  Each participant could choose a character from the list of historic Nottingham personages (including Nat Turner and The White Lady).  Then the characters set about writing the story of the dead corpse (or corpus) – was the Book Dead?  And, if so, who was the murderer?

    The writing was carried on for three months before the conference.  At the conferencethe participants “played” the character they had created on stage for the entire conference attendees. It has not been possible to preserve the chat function that accommodated the writing process, but the exte3nsive website, which also provided an introduction to Nottingham history and culture, is available except for the Flash portions.

    Amber Strother - 27.08.2021 - 22:23

  3. Genetis: A Rhizography

    "Genetis: A Rhizography," is a hypertext story written in Storyspace. The reader has to explore serveral chapters; Myth, Parable, Allegory, Legend and Theory and try to make connection between these chapters. The work is heavily focused on trauma and finding knowledge. This is also encouraged by the fact that the work is non-sequential, where different parts of the text is scattered, but still fits together and the goal is to find these connections and meanings yourself rather then them being explained directly.

    Dene Grigar - 01.09.2021 - 17:58

  4. Mysterious Basement Machines of the Prairie or Uncontrollable Semantics Part Two

    Mysterious Basement Machines of the Prairie or Uncontrollable Semantics Part Two is a sequel of sorts to [Nelson's] Uncontrollable Semantics. It’s created specifically for tablets and uses interactive elements which respond to cursor and swipe movement. Each of the sections is a new power, mysterious and unreachable and yet entirely engrossing.

    (Source: The NEXT)

    Richard Snyder - 09.09.2021 - 22:12

  5. The Boy in the Book

    The Boy in the Book is an interactive web adaption of the live show Choose Your Own Documentary, created by writer Nathan Penlington and film-makers Fernando Gutierrez De Jesus, Sam Smaïl and Nick Watson. It blends illustration, documentary film, and text in the format of an online chat feed to weave a narrative that follows Nathan’s real-life pursuit of Terence Prendergast, the previous owner of a collection of Choose Your Own Adventure Books whose diary Nathan finds between their pages. In the same vein as Choose Your Own Adventure genre, there are six different endings, all achievable via selecting different options within the narrative. 

    The work itself focuses on the lasting effects of childhood experiences, with Penlington looking back at his own childhood alongside the search. 

    Tegan Pyke - 10.09.2021 - 17:14

  6. marbel + matrikel

    A soundplay of original written text and music, which was also published as a stand alone written text.

    A story about two human beings who decide to go through with an operation that could give them eternal youth. The operation goes wrong and all of their experiences, memories, sense of time and place, and knowledge is lost. What they regain is not quite the same.

    Mathias Vetti Olaussen - 16.09.2021 - 12:00

  7. Jetzt? Oder der höchste Augenblick

    This entry has a philosophical impact: "He developed a theory from the observation that when one is young, one thinks mainly of the future, but when one is old one thinks of the past; Namely that there has to be a moment in a persons life when one is completely in the moment and with oneself. Now one is waiting for that moment, and one is afraid it will pass by". So begins a hypertext ("observation", "future", "past", "theory" etc. are links) that then continues in a life-philosophical way. "It is a strongly networked labyrinth with one enterance and without an exit" says Nils Ehlert himself, "the texts on the pages are about the thoughts and experiences of a main character, and are connected to each other by links associatively rather than causally. Pictures (mostly photos) and small animations illustrate and comment the contents of the texts". 

    Simanowski, Roberto (Ed.): Literatur.digital. Formen und Wege einer neuen Literatur. München: Deutscher Taschenbuch Verlag, 2002, S. 164 f. Translated by Kine-Lise M. Skjeldal.

    Kine-Lise Madsen Skjeldal - 16.09.2021 - 12:02

  8. Amnesia: The Dark Descent

    Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.

    Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.

    By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.
     

    (Source: Amnesia game website)

    Agnete Thomassen Steine - 21.09.2021 - 12:37

  9. The Path

    The Path is a short horror game inspired by older versions of Little Red Ridinghood, set in modern day. The Path offers an atmospheric experience of exploration, discovery and introspection through a unique form of gameplay, designed to immerse you deeply into its dark themes. Every interaction in the game expresses an aspect of the narrative. The six protagonists each have their own age and personality and allow the player to live through the tale in different ways. Most of the story, however, relies on your active imagination.'

    (Source: Tale of Tales Product Page
     

    Agnete Thomassen Steine - 21.09.2021 - 13:30

  10. The Seasons

    The Seasons is a hypertext poetry piece divided in to two titles “Dispossession” and “Penetration”. “Dispossession” follows a man traveling to America from his Caribbean homeland, showing an uncertain future. “Penetration” is about immigration, following a father and a daughter from Eastern Europe meeting after years apart. Mother Earth, as the nature surrounding them, is also presented as a third character.

    Heidi Haugsdal Kvinge - 21.09.2021 - 15:30

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