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  1. World of Warcraft

    World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne.

    (Source: Wikipedia)

    Raoul Karimow - 07.11.2017 - 08:17

  2. Her Long Black Hair

    Janet Cardiff’s Her Long Black Hair is a 35-minute journey that begins at Central Park South and transforms an everyday stroll in the park into an absorbing psychological experience. Cardiff (b.1957, Brussels, Canada) takes each listener on a winding journey through Central Park’s 19th-century pathways, retracing the footsteps of an enigmatic dark-haired woman. Relayed in a quasi-narrative style, Her Long Black Hair is a complex investigation of location, time, sound, and physicality, interweaving stream-of-consciousness observations with fact and fiction, local history, opera and gospel music, and other atmospheric and cultural elements.

    The experience of the walk uses photographs to reflect upon the relationship between images and notions of possession, loss, history, and beauty. The original iteration of the project in 2004 included an audio kit that contained a CD player with headphones as well as a packet of photographs.

    Maud Ceuterick - 09.07.2020 - 12:37

  3. The Egg The Cart The Horse The Chicken

    The egg, the cart, the horse, the chicken was written by Hazel Smith (text) and Roger Dean (sound). The hypertext and animations, written in Flash by Hazel Smith, are designed for a split screen. The texts in both the upper and lower frame are grouped into short linear 'scenes' which form an overall 'movie'. But the sequence in the upper frame can be disrupted by clicking on hyperlinks (marked in capital letters), which allow the reader to jump to texts other than the ones which follow each other in sequence. Consequently the juxtaposition of the texts on the two different screens is also variable. The piece engages with the way in which linear systems are constantly disrupted by non-linearity. This is written into the piece at a formal level by the use of the hyperlinks, animation and split screen, which tend to disrupt normal reading processes. Thematically the piece also addresses the ways in which a simple cause and effect relationship rarely operates, even within scientific systems.

    Hazel Smith - 26.03.2021 - 11:22

  4. Ro(s/z)a

    Navega entre la permutación constante alrededor de tres palabras que solo se diferencian en una letra y cuyos significados varían completamente según los artículos que las unen. Se han dispuesto de forma fantasmal todas las variaciones conocidas de la unión entre estas tres palabras para que el lector explore y descubra los variantes. El poema abre un proceso de escritura normalmente oculto al lector y lo pone a su disposición desmitificándolo.

    (Source: Author's page)

    Alvaro Seica - 27.05.2021 - 22:27

  5. Word Drawings

    Word Drawings

    Johannah Rodgers - 29.05.2021 - 20:05

  6. Alice in the 'Wonderbalcony'

    "A work between reality and fantasy, where the Brazilian Regina Célia Pinto offers an interpretation of Lewis Carroll's world from the perspective of the balcony of her house, a metaphor for the artist's own life." -- El País, April 21st, 2005 (auto-translated).

    Lene Tøftestuen - 05.06.2021 - 12:52

  7. Fable

    Role-playing fans yearning for a rich adventure will find much to engage them. In the mystical land of Albion, the game will immerse players in a world where every action has a consequence, and players shape their destiny to rise to fame ... or descend into infamy. This role playing game will take you from childhood through adulthood and on to an old (and powerful) age.

    (Source: WorldCat entry)

    Ana Isabel Jimenez Sanchez - 29.09.2021 - 00:32

  8. The Breathing Wall

    The Breathing Wall

    Muhammad Shahid - 03.10.2021 - 19:11

  9. Objeto Livro Jogo

    Objeto Livro Jogo

    Nohelia Meza - 07.12.2021 - 02:05

  10. The Breathing Wall

    From the press release: The Breathing Wall is a digital fiction that responds to the reader's rate of breathing. The innovative software enables the computer to register the physiological effect of the story on the reader and to alter the experience accordingly. The more relaxed the reader becomes, the deeper they enter into the piece. It tells the story of a girl, Lana, communicating with her boyfriend, Michael, through the wall of his prison cell. She is dead; he's been falsely convicted of her murder. The story is told in parts, alternating between day-dreams and night-dreams. The day-dreams use image, text and sound to uncover the tale through a linear multimedia narrative. The night-dreams use video and sound loops; to experience the night-dreams the reader needs a headset that includes earphones and a microphone. By positioning the microphone under your nose, the night-dreams respond to your breathing. The goal of these sections is to induce a hypnotic or meditative state in the reader, allowing he or she to enter the dream.

    Patricia Tomaszek - 15.06.2011 - 18:47

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