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  1. Terminal Time

    Terminal Time is a history "engine:" a machine which combines historical events, ideological rhetoric, familiar forms of TV documentary, consumer polls and artificial intelligence algorithms to create hybrid cinematic experiences for mass audiences that are different every single time. History as it was meant to be told!

    History is in your hands! Through an audience response-measuring device (applause-meter) connected to a computer, viewing audiences respond to periodic questions reminiscent of marketing polls. These questions occur every 6 minutes during the story. The loudest applause determines the winning answer.

    Your answers to these questions allow the computer program to create historical narratives that mirror and even exaggerate your biases and desires. Just clap, watch and enjoy. At long last, Terminal Time gives you the history you deserve!

    Scott Rettberg - 06.12.2012 - 16:25

  2. Developing: the Idea of Home

    If, as Henri Lefebvre asserted, "spatial thinking" involves several different ways of conceptualizing space-as idea, as lived, as imagined-then perhaps an open system of examples can generate new ideas about "home" in the future. This is an experiment in reading; the CD-ROM is organized in an associative manner, since the subject radiates in so many different directions. There is obviously a "direction" here, that is no hidden-but the user may peruse and reconnect the fabric of the piece in many different ways. And, if our habitat may be located within a given social order, defined by economics, culture, and history, these forces must be viewed as interacting, rather than fixed.

    Scott Rettberg - 13.01.2013 - 21:48

  3. [raveling]

    Mary Flanagan, State University of New York, Buffalo (USA)
    "[raveling]"

    [raveling] is a poetry performance piece for machines and human about memory and communication which posits verbal communication and text as iterative rituals that can mutate and change over time, distance, and repetition.

    Prior to the piece I produced a poem with my computer. This performance was a stream-of-consciousness spoken word event and was translated by the machine. My computer synthesized the words it recognized and I saved these words into a rough poem.

    In performance I read this synthesized computer/human poem to the public and to computer #1. This first computer/performer will listen to the poem and after listening, read back the composition as it recognized aloud to the audience and to the second computer/performer. The second computer/performer will listen to the poem composed by the first computer and read back the poem it recognized aloud to the audience. Each computer and human has its own voice and vocal qualities including timbre, speed, etc. They work together to bring meaning to the piece.

    Scott Rettberg - 19.01.2013 - 12:58

  4. v i r a l p o e t i c s

    Some writers and theorists postulate that the most important literary art in the future will be translation. I believe that this translation is not simply between different global languages, for example, but between different manifestations of all expressive form, with a redefinition of what the expressive and the aesthetic fundamentally is. Translations: data into the verbal, the verbal into the visual, the visual into the audible, the audible into the tactile.

    The theory and practice of poetry, concerning itself with such fundamental questions as what poetry is, what it does, and how it should be composed and "written," is known as poetics. Here I am concerned with the poetics of the computer-how form is transmutable, how tasks are multiple and fluid, and how to create with a machine that was intended primarily to number crunch. To this end, I am creating a virus which will explore a workstations architecture and will create a poetics of the computer as its own autonomous object, with guest data from users such as you or me.

    Scott Rettberg - 19.01.2013 - 15:24

  5. The Body Politic

    In this multimedia hypertext poem, Ley foregrounds some ways in which the body is constructed and politicized. Using the HTML select tag as a way to structure lines of verse by hiding them under the first line of the stanza, she reinforces the metaphor of surface and depth as text and subtext. The pull-down menu produced by this tag carries a little functional baggage, that one is to choose an item from the list, which becomes something to be acted upon, such as information on a form or a link to another document. In this piece the reader can only select a line, which remains juxtaposed to the title, but nothing else happens. Is Ley highlighting the passivity of simply reading the text about women’s bodies and cruelty to animals in the cosmetics and food industries, if not accompanied by political action? On several pages she provides links to PETA inviting readers to take that extra step and get involved, rather than just enjoy the surface of things.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 10.02.2013 - 22:26

  6. Puddle

    This kinetic concrete poem, along with its companion piece “Paddle”, is a minimalist statement of how meaningful the movement of words can be. Using three words with simple animation, Hennessy is able to build a narrative of the formation of a puddle and what happens after. The timing and spacing of the downward flow of language in this poem sets up a variation in the final part of the poem, as we get a little bit of upwards movement, combined with an insight on the shared etymology (or orthography) of the first and final words in the poem. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 28.02.2013 - 20:16

  7. Voyage avec l’ange

    Voyage avec l'ange est une fiction interactive qui mêle poésie et humour, délires visuels et symbolisme, créations musicales et vocales. C'est en compagnie de l'ange Gabriel, personnage principal de cette étrange et captivante aventure, ou il n'y a ni début ni fin, que nous accomplirons ce voyage, à travers des univers imaginaires peuplés d'êtres mythiques. Ce conte s'adresse à un public d'adolescents et d'adultes, amateurs de bande dessinées, de dessins animés et d'histoires fantastiques. [Source: http://www.agencetopo.qc.ca/vitrine/index.html ]

    Dan Kvilhaug - 09.04.2013 - 21:17

  8. kig forbi

    Installationen Kig forbi tog udgangspunkt i Norske Hus ved Sophienholm, som i forrige århundrede var et litterært mødested for romantiske digtere som Baggesen, Oehlenschläger, Heiberg og Ingemann. 1996-99 var nøglen i forfatteren og Afsnit P-initiativtageren Christian Yde Frostholms varetægt. Med Kig forbi besvarer han kunstværket og tildelingen af nøglen ved i samarbejde med fotografen Frank Sebastian Hansen at udstille en række portrætter af forbipasserende nysgerrige, taget ud gennem vinduerne i “digterens ensomme bolig”. På internettet ledsages billederne fra installationen bl.a. af tekster af forfatterne Pia Juul og Jeppe Brixvold. Alle interesserede blev indbudt til at kigge forbi på åbningsdagen og overskride tærsklen til det ellers aflukkede hus.

    Sissel Hegvik - 23.04.2013 - 14:06

  9. Clone-ing God & Ange-Lz

    “Clone-ing God & Ange-Lz” is graphical and scheduled in its presentation, transforming language and images in over time in ways that subvert traditional ways of portraying such figures. Short sound loops, animated images, and animated images of text with formatting and language changes enhance her mezangelle language practice with visual information, as can be seen in words like “prayah” (emphasis added 2.high[lite] the you.z of Y.t tXt in “ah”). (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 03.05.2013 - 16:37

  10. The Child

    DESCRIPTION FROM CRITICAL COMMONS: The materialization of text in an urban landscape is nowhere more in evidence than in French designer Antoine Bardou-Jacquet's video for Alex Gopher's The Child. Bardou-Jacquet's all-textual rendering of New York city borrows its basic concept from Jeffrey Shaw's Legible City project from the late 1980s, while stripping narrative volition away from the viewer. Whereas Shaw's project allows reader-users to simulate moving through geographically and architecturally correct streets of Amsterdam, Manhattan, or Karlsruhe on a stationary bicycle while reading the text of a story mapped onto buildings in the city, The Child delivers a high-speed chase through the streets of New York City with both landmarks and people rendered as all text. The tension that exists in these works hinges on the conflict between real and constructed environments, as well as the insistent interplay of surface and depth.

    Jill Walker Rettberg - 28.06.2013 - 22:20

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