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Digital Literature: Theoretical and Aesthetic Reflections
The emergence of a new phenomenon – digital literature – within the field of
literary studies calls for the reorganization and creation of new theoretical and
analytical repertoires. As models of communication change, so do
reception and production processes accompanying these changes. Within these
altered scenarios, the dissertation Digital Literature: Theoretical and Aesthetic
Reflections is a response to the aesthetic and theoretical challenges brought on by
computer-based literature. As a methodological strategy, the dissertation articulates
recent trends in the theory of digital aesthetics – remediation (BOLTER),
eventilization (HAYLES), correlations of performativity, intermediality and
interactivity with meaning-driven analysis (SIMANOWSKI), Medienumbrüche
(GENDOLLA & SCHÄFER) – with theories of production of presence
(GUMBRECHT), autopoietic communicative models (LUHMANN) and closereadings
of digital works. By scripting a dialogue with key theorists from print
literary theory as well as new media theorists and artists in the burgeoning field,Luciana Gattass - 08.05.2012 - 14:38
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Beyond Myth and Metaphor: Narrative in Digital Media
The concept of narrative has been widely invoked by theorists of digital textuality, but the promotion of what is described as the storytelling power of the computer has often relied on shallow metaphors, loose conceptions of narrative, and literary models that ignore the distinctive properties of the digital medium. Two myths have dominated this theorization. The myth of the Aleph (as I call it) presents the digital text as a finite text that contains an infinite number of stories. The myth of the Holodeck envisions digital narrative as a virtual environment in which the user becomes a character in a plot similar to those of Victorian novels or Shakespearean tragedies. Both of these myths rely on questionable assumptions: that any permutation of a collection of lexias results in a coherent story; that it is aesthetically desirable to be the hero of a story; and that digital narrativity should cover the same range of emotional experiences as literary narrative. Here I argue that digital narrative should emancipate itself from literary models. But I also view narrative as a universal structure that transcends media.
Eric Dean Rasmussen - 15.05.2012 - 14:07
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Reading Augmented Spaces and the Dimensions that Define Them
Most new media work establishes interactivity within a curated installation space: a gallery, a festival, or an area whose purpose is to exhibit art. However, recent experiments in new media narratives have made use of the capabilities of smartphones and tablets to present experiences that are aware of the user’s position in space and
even their current behavior or object of attention.Specifically,augmented reality works set themselves apart by re-contextualizing environments and objects encountered in everyday life, removing the fourth wall and blurring or eliminating an interactive experience's boundaries. This differs markedly from the purism of the imagination tapped by literature, and often even favors more realistic integration, in contrast to stylistic depictions and abstractions used in monitor-based works. Augmented reality’s strength and interest lies in how it embeds a story in an environment, or how it can be used to awaken new awareness of a viewer to their surroundings. This bridges the world of the reader with the diegesis of the narrative, resulting in works that react to the immediacy of the experienced space.
Eric Dean Rasmussen - 14.06.2012 - 15:13
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Condors' polyphony and jawed water-lines catapulted out: Gnoetry and Its Place in Text Processing's History
As chronicled on the “Beard of Bees” website, authors involved with Gnoetry, “an on-going experiment in human/computer collaborative poetry composition”, have collectively engaged with digital textual processing for more than a decade (see http://beardofbees.com/gnoetry.html and also http://gnoetrydaily.wordpress.com/). In 2011, the group published their first anthology, Gnoetry Daily, Vol. 1, a 52 page collection of verse spun with programs named Gnoetry, charNG, Infinite Monkeys, ePoGeeS, welatanschauung, and JanusNode, with accompanying commentary by Eric Elshtain, eRoGK7, Matthew, edde addad, nathanielksmith, and DaveTolkacz.
Eric Dean Rasmussen - 14.06.2012 - 15:16
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Transient Self-Portrait
Transient self–portrait is an artistic research project with the aim of creating an interactive piece.
I take as the point of departure two pivotal sonnets in Spanish literature that are normally studied
alongside each other, En tanto que de rosa y azucena by Garcilaso de La Vega, a 16th Century
Spanish poet, using Italian Renaissance verse forms and Mientras por competir con tu cabello by
Luís de Gongora, a 17th Century Spanish poet from the Baroque period. Gongora’s sonnet is a
homage to Garcilaso’s and the styles and the cultural aspects that appear on the sonnets are very
different reflecting the attitudes from the Renaissance and the Baroque.Eric Dean Rasmussen - 20.06.2012 - 19:33
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Opacité
Opacity is a 4-part short interactive story.
We live in an age of obsession with transparency especially in politics and business.
But in our personal relationships, what is the point of being transparent to oneself and to others ? The following interactive narrative commends a kind of opacity which is meant as an in-between. It is the story of a journey from a dream of transparency to a desire for opacity.Source: Author's description on work's website
Kathi Inman Berens - 20.06.2012 - 20:00
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Opacità
Opacity is a 4-part short interactive story.
We live in an age of obsession with transparency especially in politics and business.
But in our personal relationships, what is the point of being transparent to oneself and to others ? The following interactive narrative commends a kind of opacity which is meant as an in-between. It is the story of a journey from a dream of transparency to a desire for opacity.Source: Author's description on work's website
Patricia Tomaszek - 08.07.2012 - 14:14
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Opacity
Opacity is a 4-part short interactive story.
We live in an age of obsession with transparency especially in politics and business.
But in our personal relationships, what is the point of being transparent to oneself and to others ? The following interactive narrative commends a kind of opacity which is meant as an in-between. It is the story of a journey from a dream of transparency to a desire for opacity.(Source: Author's description on work's website)
Patricia Tomaszek - 08.07.2012 - 14:26
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Art at the biological frontier
In this paper I will discuss three recent electronic art works in which biological processes or interfaces are investigated. These works are entitled "Teleporting an Unknown State" (1994/96), "A-positive" (1997), and "Time Capsule" (1997) The first work created a situation in which actual photosynthesis and growth of a living organism took place over the Internet. The second piece proposed a dialogical exchange between a human being and a robot through two intravenous hookups. The third approached the problem of wet interfaces and human hosting of digital technologies through the implantation of a memory microchip
Jill Walker Rettberg - 15.10.2012 - 14:47
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Videogame: jogos, narrativa e interação no espaço virtual
Videogame: jogos, narrativa e interação no espaço virtual
Luciana Gattass - 17.10.2012 - 17:48