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  1. Performance and the Digital Text

    Introductory remarks to the ELMCIP Seminar on Digital Text with/in Performance, hosted by University College Falmouth at the Arnolfini, Bristol.

    Eric Dean Rasmussen - 30.04.2012 - 11:12

  2. Cicatrix: Pain, Sex, and Dying in E-Literature

    This panel will deal with the relationship between extreme affect and electronic literature: How are pain, sex, and death _embodied_ in E-lit, virtual worlds, and textuality so that the abstract, for the reader, performer, or user, becomes empathetically embodied within hir? In other words, how can the skipping/skimming, which characterize the Net, be delayed, so that an actuality of politics and the body emerges? This panel will explore this and related issues. (Source: Author's abstract, 2012 ELO Conference site)

    Eric Dean Rasmussen - 18.06.2012 - 13:38

  3. In the Event of Text

    In the Event of Text

    Eric Dean Rasmussen - 21.06.2012 - 12:39

  4. Chronotope and Cybertexts: Bakhtinian Theory for Tracing Sources of Narrative in Interactive Virtual Environments: From Naked Lunch to Fast City

    Chronotope and Cybertexts: Bakhtinian Theory for Tracing Sources of Narrative in Interactive Virtual Environments: From Naked Lunch to Fast City

    Patricia Tomaszek - 29.06.2013 - 10:23

  5. Creative Nonfiction in Electronic Media: New Wine in New Bottles

    Moving text into e-space has thus far taken as many steps backward as it has forward, largely because the paradigm of the printed book has served as a blinder that keeps us from seeing possible new ways of writing—something nowhere more obvious than in nonfiction. After looking at a few examples of such failures of imagination, including an internet-only scholarly publication that fails to take advantage of virtual textuality, this essay first notes some nonfictional genres and modes after which it looks the relations between fiction and nonfiction as literary forms. Next, it suggests new methods of argumentation made possible by computer-based textuality. The largest part of this essay then explores three new forms: the blog as the electronic translation of the journal, the hypertext essay, and the Ulmerian mystory.

    Source: Author's Abstract

    Patricia Tomaszek - 10.10.2013 - 15:21

  6. Computer-mediated Texts and Textuality: Theory and Practice

    The majority of humanities computing projects within the discipline of literature have been conceived more as digital libraries than monographs which utilise the medium as a site of interpretation. The impetus to conceive electronic research in this way comes from the underlying philosophy of texts and textuality implicit in SGML and its instantiation for the humanities, the TEI, which was conceived as “a markup system intended for representing already existing literary texts”.
    This article explores the most common theories used to conceive electronic research in literature, such as hypertext theory, OCHO (Ordered Hierarchy of Content Objects), and Jerome J. McGann’s “noninformational” forms of textuality. It also argues that as our understanding of electronic texts and textuality deepens, and as advances in technology progresses, other theories, such as Reception Theory and Versioning, may well be adapted to serve as a theoretical basis for conceiving research more akin to an electronic monograph than a digital library.

    Source: Author's Abstract

    Patricia Tomaszek - 11.10.2013 - 19:34

  7. New Textualities

    This article introduces EJES, vol. 11, issue 2, "New Textualities." It briefly outlines the relation between theoretical and technological changes that has led to a re-examination of textual forms in the digital age. Texts as both social text and technotext are tentatively explored in the context of remediation and proliferation of textual materialities that defines contemporary culture. The six articles contained in this issue deal with specific aspects of this linguistic and literary context, in which texts, metatexts and tools for analysing texts are fostering a new critical awareness of textual phenomena and textual representation.

    (Source: Author's Abstract)

    Alvaro Seica - 04.12.2013 - 15:11

  8. Explorations of Ergodic Literature: The Interlaced Poetics of Representation and Simulation

    The transformation of interface from a merely indicative tool of navigation to a suggestive element infused with metaphorical power in text-based hypertext literature, and the incorporation of hypermedia and modes of play and games into the hypertext scenario--both strains are gradually winning attention in electronic writing. Topics such as the clarification of paidia (play) and ludus (game) constituents, their formal impact on literature, and the comprehension of the aesthetic matrices projected by the symbiotic infusion of literature, play and games, have been posited, creating a new node in the network of literary studies. In order to explore these fertile new fields, this paper first assigns itself to a survey of interface design and a formal observation of play and games in samples of electronic literature. Furthermore, the paper is focused on the interlaced poetics of representation (narrative) and simulation (paidia / ludus) in literary hypertext, play and games (together to be occasionally called, cybertext or ergodic literature, both terms taken from Espen P. Aarseth). It is hoped that the paper can bring more poetical recognition to digital textualities.

    Patricia Tomaszek - 03.10.2015 - 16:03

  9. A New Companion to Digital Humanities

    This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. 

    • A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline 
    • Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization 
    • Brings together a global team of authors who are pioneers of innovative research in the digital humanities 
    • Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities
    • Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities

      (Source: Publisher's website) 

     

    Alvaro Seica - 01.06.2016 - 11:35

  10. Speed Readers and Predictive text: Encounters with New Media Through the Glitch Poetics of Caroline Bergvall and Erica Scourti

    This paper performs a reading of the ‘glitch poetics’ of Caroline Bergvall and Erica Scourti pivoting between analyses of their works via two specific contemporary technologies. As well as reflecting on the artworks themselves, the paper aims to show how the various of forms of error they employ, allow for new perspectives on conditions for contemporary textuality. Glitch poetics is a framework for reading and writing, it refers to a set of tactics in which errors are captured, mimicked or induced to produce moments of “critical sensory encounter” with the technics of language. This perspective on linguistic error is influenced by the ways that glitches and malfunctions have been valorised in media arts’ “glitch art” movement – particularly the way these practices reveal the formally withdrawn aspects of ‘black-boxed’ devices and software. But the glitch is a highly subjective categorisation, and new media – by their very newness – can also be said to constitute ruptures in what was formally inaccessible. Our encounter with new media, in this sense, is often indistinguishable from the unsettling encounter we associate with glitch.

    (Source: Abstract ICDMT 2016)

    Hannah Ackermans - 08.12.2016 - 14:55

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