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  1. Hypertext Fiction in the Twilight Zone

    The first hypertext fictions were written in the early eighties, and the first commercially distributed hypertext fiction was Michael Joyce's Afternoon. A Story. It was published by Eastgate Systems in 1987 - slightly over a decade ago. I would like to take a look at hypertext fiction, its history and present, and try to make some predictions of its future.

    Jill Walker Rettberg - 13.01.2011 - 00:00

  2. What is and Toward What End Do We Read Digital Literature?

    What is and Toward What End Do We Read Digital Literature?

    Eric Dean Rasmussen - 31.01.2011 - 11:39

  3. Reading Time: For a Poetics of Hypermedia Writing

    Reading Time: For a Poetics of Hypermedia Writing

    Eric Dean Rasmussen - 11.05.2011 - 12:05

  4. The Time of Digital Poetry: From Object to Event

    The Time of Digital Poetry: From Object to Event

    Eric Dean Rasmussen - 30.05.2011 - 10:58

  5. Dali Clocks: Time Dimensions of Hypermedia

    Stephanie Strickland investigates an epistemological shift in web-specific art and literature, from an understanding that is less about structure and more about resonance. (Source: ebr) Artists discussed include: Tom Brigham, Jim Rosenberg, Mary Anne Breeze (mez), Noah Wardrip-Fruin, Lisa Jevbratt, and Edardo Kac.

    Eric Dean Rasmussen - 08.07.2011 - 11:43

  6. Transient Self-Portrait

    Transient self–portrait is an artistic research project with the aim of creating an interactive piece.
    I take as the point of departure two pivotal sonnets in Spanish literature that are normally studied
    alongside each other, En tanto que de rosa y azucena by Garcilaso de La Vega, a 16th Century
    Spanish poet, using Italian Renaissance verse forms and Mientras por competir con tu cabello by
    Luís de Gongora, a 17th Century Spanish poet from the Baroque period. Gongora’s sonnet is a
    homage to Garcilaso’s and the styles and the cultural aspects that appear on the sonnets are very
    different reflecting the attitudes from the Renaissance and the Baroque.

    Eric Dean Rasmussen - 20.06.2012 - 19:33

  7. Omission impossible: the ergodics of time

    1. Precautions

    This paper concentrates on temporal aspects of ergodic narratives. In that respect it runs counter to the still strong spatial emphasis in hypertext theory. Sadly, this emphasis often goes hand in hand with complete ignorance of narratology and with favoring the narrative models and ideals of 19th century mainstream fiction as is the case for instance with Janet H Murray´s recent book Hamlet on the Holodeck, the past of narrative in cyberspace. In order to avoid such unimaginative mistakes certain precautions had to be made.

    Scott Rettberg - 19.01.2013 - 17:39

  8. Discourse Timer: Towards Temporally Dynamic Texts

    This paper studies the possibilities of temporally dynamic digital texts. Temporal dynamics may be either dependent on the reader's use of time, or independent of it. Using the categories defined in narratology as our starting point, we outline a list of simple functions that allow a very complex temporal manipulation of narrative digital texts. We will also describe a set of authoring tools, Discourse Timer, which is specifically designed to employ these functions.

    (Source: Authors' abstract)

    Scott Rettberg - 08.07.2013 - 15:54

  9. “Cause Timing is Money and Money is Time”. Six Theses on Monetary Post Humanism in the Digital Age

    In his essay ‘Ego’ (2013), Frank Schirrmacher describes how, by means of a digitalized global marketing strategy, a virtual double of the human subject is installed: the subject as agent or player in the market, represented in data collections and rendered predictable in game-theoretical data analysis. Game theory has failed to predict the behavior of real-world people; yet, in their virtual second existence, the subject is forced into a game-theoretical predictability. In recent big data technology, the subject’s double (or “number two”, as Schirrmacher calls it) is becoming more and more powerful, with nearly every action of a person immediately becoming an action embedded in the big game of the virtual market – a market that in turn becomes more and more game-theoretical in its ways of functioning.

    Alvaro Seica - 03.02.2015 - 15:53

  10. Digital Literature as a Social Hermeneutic Dispositif: The case of the GeoNeoLogical Novel

    This paper argues that digital literature can be understood as a social hermeneutic dispositif. To demonstrate this thesis, an experimental book is presented. It is written/read using a geo-tagging software, that restitutes, to the reader acting as a co-author in a Web 2.0/3.0 context, the combination of significant (semantic) keywords (or tags) with a given city place and with a certain social temporality. The novel’s title is based in the philosophical idea of deixis, i.e., the articulation of space (geo), time (neo) and logos (discourse, reason). In the interface, the fictional text presents, at each scene, 3 writing/reading itineraries, each one using a specific literary medium/language, referring, in a greater or lesser extent, to dimensions ‘space’, ‘time’ and ‘logos’. A first text has linguistic nature and was deconstructed into several sub-texts types: narrative (mention of major events), dialogic (characters dialogues) and meta-informative (keywords, tags). A second ‘text’ uses visual language inherent to characters and scenery photos (space or synchronic level) subjacent to the novel’s scenes (time or diachronic level).

    Alvaro Seica - 15.05.2015 - 14:02

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