Search

Search content of the knowledge base.

The search found 2 results in 0.796 seconds.

Search results

  1. Do Games Really Ever End?

    During the 1990’s, reports of people dreaming about arranging geometric shapes became so widespread that newscasts worldwide dubbed the phenomena the “Tetriseffect.” In The Aesthetics of Play, Brian Upton posits that we play games by acting on internalized analogues of the game’s formal constraints. We need not understand the complexity of its code, so long as “we have constructed a set of internal constraints that correctly predict future evolutions of the game’s state, ... we can make meaningful decisions” (Upton 119). Between play sessions, these mental models of gameworlds allow players to continue playing the game by planning new strategies or considering difficult puzzles, thus never really ceasing to play the game. My proposed paper will build on Upton’s epistemological model of play to explore how we play our favorite games even after the computer has been shut down by looking at activities such as metagaming, coaching, and training in the competitive on-line shooter Overwatch.

    Stian Hansen - 03.09.2018 - 18:41

  2. Hey Siri, Tell Me a Story: AI, Procedural Generation, and Digital Narratives

    This paper examines a selection of examples of AI storytelling from film, games, and interactive fiction to imagine the future of AI authorship and to question the impetus behind this trend of replacing human authors with algorithmically generated narrative. Increasingly, we’re becoming familiarized with AI agents as they are integrated into our daily lives in the form of personified virtual assistants like Siri, Cortana, and Alexa. Recently, director Oscar Sharp and artist Ross Goodwin generated significant media buzz about two short films that they produced which were written by their AI screenwriter, who named himself Benjamin. Both Sunspring (2016) and It’s No Game (2017) were created by Goodwin’s long short-term memory (LSTM) AI that was trained on media content that included science fiction scripts and dialogue delivered by actor David Hasselhoff. It’s No Game offers an especially apt metacommentary on AI storytelling as it addresses the possibility of a writers strike and imagines that entertainment corporations opt out of union negotiations and instead replace their writers with AI authors.

    Jane Lausten - 05.09.2018 - 14:57