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Brincando e Jogando: Reflexões e Classificações
Brincando e Jogando: Reflexões e Classificações
Luciana Gattass - 18.10.2012 - 15:37
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Jogos e Vida: a Emergência do Lúdico na Cibercultura
Jogos e Vida: a Emergência do Lúdico na Cibercultura
Luciana Gattass - 23.10.2012 - 16:05
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Novas Indústrias Culturais da América Latina ainda Jogam Velhos Jogos: da República das Bananas a Donkey Kong
Novas Indústrias Culturais da América Latina ainda Jogam Velhos Jogos: da República das Bananas a Donkey Kong
Luciana Gattass - 23.10.2012 - 16:41
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The materialities of close reading: 1942, 2009
Today, we not only see video games and online role-playing games interpreted, in print-based scholarly journals, by way of classical literary and narrative theory (to the dismay of the radical ludologist), but we also see the inverse: classical novels interpreted by way of role-playing games staged in computerized, simulated environments (as in Jerome McGann's IVANHOE Game). The use of classical theory for the study of contemporary video games and video games for the study of classical literature, however, does not necessarily mean that we now inhabit a mixed up muddled up shook up literary-critical world. In fact, these examples might mark opposite sides of a continuum of critical practice, and underscore the logic of analyzing a text in a given medium with the tools of a different – and complementary – medium.
Audun Andreassen - 20.03.2013 - 09:54