Search

Search content of the knowledge base.

The search found 91 results in 0.01 seconds.

Search results

  1. Video Games and the Future of Learning

    The paper describes "an approach" to the design of learning environments that builds on the educational properties of games, but deeply grounds them within a theory of learning appropriate for an age marked by the power of new technologies.

    (Source: http://www.worldcat.org/title/video-games-and-the-future-of-learning/ocl...)

    Susanne Dahl - 19.09.2016 - 14:56

  2. I'll be a postfeminist in a postpatriarchy, or, Can We Really Imagine Life after Feminism?

    From origin stories to progressive science fiction, Lisa Yaszek studies the changing face of feminism.

    I'll be a postfeminist in a postpatriarchy, or, Can We Really Imagine Life after Feminism?" is an essay requested by Elisabeth Joyce for the electronic bookreview (2005.01.29). It is described like this: "From origin stories to progressive science fiction, Lisa Yaszek studies the changing face of feminism.

    Lisa Yaszek discusses new terminologies for feminism, and the patriarchy.

     

    Lena Silseth - 12.09.2017 - 13:55

  3. How I Was Played by Online Caroline

    This is a essay about a fictional friend called "Caroline". Caroline is created by Rob Bevan and Tim Wright. Caroline can be everyone`s friend. Go to this webside and Caroline can be your friend. (http://www.onlinecaroline.com ). In this essay, Jill describes her friendship to Caroline.

    Andre Lund - 24.09.2017 - 13:33

  4. Community of People with No Time

    “Collaboration shifts”: Victoria Vesna investigates the digital/physical limn, the compression of spacetime, and the condition of tensegrity in projects such as n0time and Datamining Bodies.

    Andre Lund - 10.10.2017 - 11:51

  5. What Does a Very Large-Scale Conversation Look Like?

    Warren Sack uses The Conversation Map, a “graphical interface” that analyzes newsgroups and listservs, to analyze the possibilities of discourse analysis itself.

    Andre Lund - 10.10.2017 - 11:52

  6. Beyond Chat

    The subject of conversation enters the conversation that is First Person, here in section seven.

    Andre Lund - 10.10.2017 - 11:53

  7. Interactive Fiction

    Which alias best fits interactive fiction?
    The nominees are:
    “Story,” “Game,” “Storygame,” “Novel,” “World,”
    “Literature,” “Puzzle,” “Problem,” “Riddle,” and “Machine.”
    Read, and decide.

    Andre Lund - 13.10.2017 - 11:13

  8. Metaphoric Networks in Lexia to Perplexia

    Reading subjectivity into the software interface, N. Katherine Hayles offers a compelling case for computational authorship.

    Andre Lund - 13.10.2017 - 11:15

  9. New Readings

    The reader steps to the fore in the final section of First Person, reconfigured and ready for interaction.

    Andre Lund - 13.10.2017 - 11:16

  10. Privileging Language: The Text in Electronic Writing

    Now that the First Person essay collection is complete and the case has been made for computer games as a form of narrative, Brian Kim Stefans asks the fundamental questions - concerning what can be read as literature, and what really cannot.

    Andre Lund - 13.10.2017 - 11:17

Pages