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How I Was Played by Online Caroline
This is a essay about a fictional friend called "Caroline". Caroline is created by Rob Bevan and Tim Wright. Caroline can be everyone`s friend. Go to this webside and Caroline can be your friend. (http://www.onlinecaroline.com ). In this essay, Jill describes her friendship to Caroline.
Andre Lund - 24.09.2017 - 13:33
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Community of People with No Time
“Collaboration shifts”: Victoria Vesna investigates the digital/physical limn, the compression of spacetime, and the condition of tensegrity in projects such as n0time and Datamining Bodies.
Andre Lund - 10.10.2017 - 11:51
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What Does a Very Large-Scale Conversation Look Like?
Warren Sack uses The Conversation Map, a “graphical interface” that analyzes newsgroups and listservs, to analyze the possibilities of discourse analysis itself.
Andre Lund - 10.10.2017 - 11:52
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Beyond Chat
The subject of conversation enters the conversation that is First Person, here in section seven.
Andre Lund - 10.10.2017 - 11:53
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Interactive Fiction
Which alias best fits interactive fiction?
The nominees are:
“Story,” “Game,” “Storygame,” “Novel,” “World,”
“Literature,” “Puzzle,” “Problem,” “Riddle,” and “Machine.”
Read, and decide.Andre Lund - 13.10.2017 - 11:13
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Metaphoric Networks in Lexia to Perplexia
Reading subjectivity into the software interface, N. Katherine Hayles offers a compelling case for computational authorship.
Andre Lund - 13.10.2017 - 11:15
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New Readings
The reader steps to the fore in the final section of First Person, reconfigured and ready for interaction.
Andre Lund - 13.10.2017 - 11:16
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Privileging Language: The Text in Electronic Writing
Now that the First Person essay collection is complete and the case has been made for computer games as a form of narrative, Brian Kim Stefans asks the fundamental questions - concerning what can be read as literature, and what really cannot.
Andre Lund - 13.10.2017 - 11:17
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My Life with Master: The Architecture of Protagonism
Paul Czege explains that he aimed for My Life with Master to be an engine for story creation rather than just another variation on the traditional role-playing game system.
Andre Lund - 13.10.2017 - 11:19
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Narrative Structure and Creative Tension in Call of Cthulhu
Kenneth Hite argues that the long-running, H.P. Lovecraft-inspired Call of Cthulhu franchise differs from traditional tabletop role-playing in its focus on suspense rather than character growth. Hite’s analysis suggests that in its origins and emphasis on narrative structure Cthulhu is a highly literary game.
Andre Lund - 13.10.2017 - 11:24