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  1. Suits: A Narrative of About Twenty-Seven Hours, More or Less

    Author's description from The New River: 

    This piece tells the story of a character's response to her father's death. In creating this piece, I worked in Flash ActionScript 3.0 to code a random trigger function, so that when you click on the suit icon a random sound file plays and an associated text appears on the screen.

    Scott Rettberg - 11.10.2011 - 14:01

  2. Big Swing

    Big Swing is a semi-non-linear, online narrative that mixes text, photography, sound design, video and interactivity. The story is designed to be explored rather than read. Delivered in semi-non-linear modules, the piece attempts to introduce and resolve tension in the manner of a traditional narrative, while still providing the user some degree of choice and control.

    Exploring the story: Click on the small squares and words to reveal story fragments. Yellow words connect to the next chapter.

    Scott Rettberg - 11.04.2013 - 12:18

  3. The Unfortunates

    The Unfortunates is an experimental "book in a box" published in 1969 by English author B. S. Johnson and reissued in 2008 by New Directions. The 27 sections are unbound, with a first and last chapter specified. The 25 sections in-between, ranging from a single paragraph to 12 pages in length, are designed to be read in any order.

    (Wikipedia entry on The Unfortunates)

    Jill Walker Rettberg - 03.07.2013 - 15:09

  4. City of dreams

    'City of dreams' is an excerpt from a work in progress entitled 'a smear of roses' and explores subjectivity, secrets, sadness and desire. The non-linear text of 'a smear of roses' ruptures traditional narrative, opening out into flightlines across the plains of madness, picking up trace memories of disturbing events, sensual and violent impulses, erotic encounters and pyschotic states.

    J. R. Carpenter - 11.10.2014 - 11:42

  5. Phantom Agents

    Phantom Agents is an episodic fiction that programmatically weaves sequential narration with random selections of text and image. Li and Pym are partner agents inside a broken augmented reality game. They solve complex plot problems in a plot that is proliferating beyond all reason. They collect data at virtual parties and forget all about their first bodies. They observe and are observed observing. Agency, identity, point of view and reality are slippery as both the fictional characters and the reader/user navigate cine-poetic juxtapositions, make meaningful narrative connections and progress, episode by episode, towards an understanding of the network that includes them.

    Hannah Ackermans - 05.09.2015 - 10:51