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Cyposium: Cyber Performance Symposium
Since the early 1990s, there has been a growing body of live performance that is situated online. These events differ enormously in form and content, are described with multiple terms (such as cyberformance, remote performance, internet theatre, screen stage, computer-mediated performance), are staged in a variety of online environments (such as text-based and graphical chat rooms, sound broadcast, real time choreography for screen, virtual worlds, games and purpose-built or existing platforms as for instance facebook) and engage diverse audiences. The net, however, is forgetful: it loses the memory of those events, and of the people who lived them, of the environments and communities who hosted them.
Scott Rettberg - 10.10.2012 - 08:44
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ISEA2015 Disruption
ISEA2015’s theme of DISRUPTION invites a conversation about the aesthetics of change, renewal, and game-changing paradigms. We look to raw bursts of energy, reconciliation, error, and the destructive and creative forces of the new. Disruption contains both blue sky and black smoke. When we speak of radical emergence we must also address things left behind. Disruption is both incremental and monumental. In practices ranging from hacking and detournement to inversions of place, time, and intention, creative work across disciplines constantly finds ways to rethink or reconsider form, function, context, body, network, and culture. Artists push, shape, break; designers reinvent and overturn; scientists challenge, disprove and re-state; technologists hack and subvert to rebuild. Disruption and rupture are fundamental to digital aesthetics. Instantiations of the digital realm continue to proliferate in contemporary culture, allowing us to observe ever-broader consequences of these effects and the aesthetic, functional, social and political possibilities that arise from them.
Alvaro Seica - 03.09.2015 - 21:31
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Communities - Signs, Actions, Codes
This exhibit acknowledges the wide range of community practices converging and sharing reflections, tools and processes with electronic literature, as they challenge its ontological status. Implying an existing set of relationships, communities, such as those represented in this exhibit - the Artists’ Books, ASCII Art, net Art, Hacktivism/Activism, Performance Art, Copy Art, Experimental Poetry, Electronic Music, Sound Art, Gaming, and Visual Arts communities - share a common aesthetic standpoint and methods; but they are also part of the extremely multiple and large community of electronic literature. Our aim is to figure out the nature and purposes of this dialogue, apprehending, at the same time, their fundamental contributions to electronic literature itself.
Hannah Ackermans - 09.08.2017 - 11:34