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  1. Cyposium: Cyber Performance Symposium

    Since the early 1990s, there has been a grow­ing body of live per­for­mance that is sit­u­ated online. These events dif­fer enor­mously in form and con­tent, are described with mul­ti­ple terms (such as cyber­for­mance, remote per­for­mance, inter­net the­atre, screen stage, computer-mediated per­for­mance), are staged in a vari­ety of online envi­ron­ments (such as text-based and graph­i­cal chat rooms, sound broad­cast, real time chore­og­ra­phy for screen, vir­tual worlds, games and purpose-built or exist­ing plat­forms as for instance face­book) and engage diverse audi­ences. The net, how­ever, is for­get­ful: it loses the mem­ory of those events, and of the peo­ple who lived them, of the envi­ron­ments and com­mu­ni­ties who hosted them.

    Scott Rettberg - 10.10.2012 - 08:44

  2. ISEA2015 Disruption

    ISEA2015’s theme of DISRUPTION invites a conversation about the aesthetics of change, renewal, and game-changing paradigms. We look to raw bursts of energy, reconciliation, error, and the destructive and creative forces of the new. Disruption contains both blue sky and black smoke. When we speak of radical emergence we must also address things left behind. Disruption is both incremental and monumental. In practices ranging from hacking and detournement to inversions of place, time, and intention, creative work across disciplines constantly finds ways to rethink or reconsider form, function, context, body, network, and culture. Artists push, shape, break; designers reinvent and overturn; scientists challenge, disprove and re-state; technologists hack and subvert to rebuild. Disruption and rupture are fundamental to digital aesthetics. Instantiations of the digital realm continue to proliferate in contemporary culture, allowing us to observe ever-broader consequences of these effects and the aesthetic, functional, social and political possibilities that arise from them.

    Alvaro Seica - 03.09.2015 - 21:31

  3. Communities - Signs, Actions, Codes

    This  exhibit  acknowledges  the  wide  range  of  community  practices  converging  and  sharing  reflections,  tools  and  processes  with  electronic  literature,  as  they challenge  its  ontological  status.  Implying  an  existing  set  of  relationships,  communities, such as those represented in this exhibit - the Artists’ Books, ASCII Art, net  Art,  Hacktivism/Activism,  Performance  Art,  Copy  Art,  Experimental  Poetry,  Electronic Music, Sound Art, Gaming, and Visual Arts communities - share a common aesthetic standpoint and methods; but they are also part of the extremely multiple  and  large  community  of  electronic  literature.  Our  aim  is  to  figure  out  the nature and purposes of this dialogue, apprehending, at the same time, their fundamental contributions to electronic literature itself.

    Hannah Ackermans - 09.08.2017 - 11:34