Search

Search content of the knowledge base.

The search found 6 results in 0.009 seconds.

Search results

  1. Game, game, game, and again game

    Game, game, game and again game is a digital poem, retro-game, an anti-design statement and a personal exploration of the artist's changing worldview lens. Much of the western world's cultural surroundings, belief systems, and design-scapes, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and encapsulated philosophy. Within net/new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates, the personal as WYSIWYG buttons. This game/artwork, while forever attached to these belief/design systems, attempts to re-introduce the hand-drawn, the messy and illogical, the human and personal creation into the digital, via a retro-game style interface, Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominate belief systems. Moving from levels themed for faith or real estate, for chemistry or capitalism, the user triggers corrected poetry, jittering creatures and death and deathless noises.

    Scott Rettberg - 15.04.2011 - 14:43

  2. Jean-Pierre Balpe ou les Lettres Dérangées

    Jean-Pierre Balpe ou les Lettres Dérangées was created as a homage to the poet and software developer Jean-Pierre Balpe. The title of the piece can be understood in a number of ways. In French, the word "letters" refers to the alphabet, mail correspondence, and also to the art of writing itself. The piece consists of a number of letters which are not all visible to the reader until the very end. The word "dérangé" has a number of meanings as well. One meaning is physical disturbance. The letters themselves are distorted, just as the meaning of letters and words became distorted when Balpe introduced the literary world to text generation. The word also means mental disturbance. Disturbed by the mouse passing over them, the letters unpredictably go in all directions without reason. The underlying algorithm brings the letters to madness. The actions of the reader turn the poem into a kind of game. The purpose of the game is to get to the end of the poem by playing with the letters without falling into any traps.

    Eric Dean Rasmussen - 08.11.2011 - 14:56

  3. Oulipoems

    Oulipoems is a series of six interactive poetry Flash works, ranging from electronic poems, to games, to a tool for generating and writing poetry using the vocabulary of a variety of poets. The pieces are loosely based on the Oulipo movement in French literature, which focused on texts based on constraints (for instance, Perec's famous novel A Void, a lipogram in which the letter e does not appear) and also on mixtures of literature and mathematics.

    Eric Dean Rasmussen - 08.11.2011 - 16:25

  4. Jason Nelsons hemmelige teknologi

    En diskusjon av Jason Nelsons arbeid og absurdist estetisk.

    Scott Rettberg - 25.03.2012 - 21:27

  5. Disasters Natural and Digital: The Secret Technologies of Jason Nelson

    English version of "Jason Nelsons hemmelige teknologi" published in Vagant 2/2010.

    A discussion of Jason Nelson's work and absurdist aesthetic.

    Scott Rettberg - 25.03.2012 - 21:50

  6. Animalamina

    Created by babel and 391.org, Animalamina, a collaboratively constructed work of multimedia poetry for children, consists of 26 pages of flash-based poetry organized around the letters of the alphabet.  The key aim of this project is to introduce a younger audience (5 - 11) to a variety of styles of digital poetry, animation and interaction, through the familiar format of an animal A-Z.  As the project’s “background” page notes, this work is situated within a tradition alphabet primers that stretches back over 500 years.  This background is noteworthy precisely because of the tradition’s combination of pedagogy and play, instructing new generations in the mechanics of emerging techniques and technologies.  Specific innovations introduced in this recent ABC are animation, audio, interactive content, non-linearity and chance.  

    Scott Rettberg - 16.06.2012 - 12:01