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  1. Spine Sonnet

    Spine Sonnet” (the app) is an automatic poem generator in the tradition of found poetry that randomly composes 14 line sonnets derived from an archive of over 2500 art and architectural theory and criticism book titles.

    “Spine Sonnet” (the website) combines images of scanned book spines into stacks of 14 titles. Each time you refresh the browser you get a new combination.

    (Source: The ELO 2012 Media Show)

    Eric Dean Rasmussen - 26.04.2012 - 07:49

  2. ә-măn’yoo-ĕn’sĭs

    In tandem with this installation, we propose to present an approximately ten-minute-long collaborative theoretical paper entitled ‘ə-măn’yoo-ĕn’sĭs.’ BRIEF DESCRIPTION āmanuēnsis is a Latin word derived from ab + manus, or “by hand.” Originally used to refer to slaves, the word was later applied specifically to personal secretaries. We (Claire Donato and Timothy Terhaar) work as freelance amanuenses in Brooklyn, NY.
    Our presentation will be twofold, taking on the form of both a scholarly presentation and an onsite installation. Throughout the conference, we will set up and run an on-site transcription booth.
    Conference attendees will be invited to sit for exactly five minutes at the booth, to be monitored
    by a timer. Each participant will be expected to assume the position of the Source in producing
    dictation. At the end of the five-minute session, the participant will receive a hard copy of his or her document.

    Eric Dean Rasmussen - 19.06.2012 - 15:05

  3. Shakespeare in Simlish? Responsive Systems and Literary Language

    There is a moment that can happen when reading/playing an interactive fiction. The system just presented some text, perhaps quite engaging or even beautiful. And then one tries to reply, using some of the same language, only to receive an error. The underlying system doesn't can't hear the language with which it speaks. The language it displays is written ahead of time, while the language it receives must be parsed and acted upon at runtime.

    There is something uneasy about this disjuncture, and one response is to try to avoid all such problems. Will Wright's Sims speak only in gibberish sounds and visual icons, so that the surface representation of language matches the very simple internal representation of what they can discuss. Chris Crawford currently plans for his new storytelling system to avoid the construction of English-like sentences found in Storytron — instead moving to an icon language intended to help players better understand the internal representations (much more complex than those in The Sims) on which his story system will operate.

    Eric Dean Rasmussen - 22.06.2012 - 16:55