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  1. TOC: A New-Media Novel

    TOC is a multimedia epic about time: the invention of the second, the beating of a heart, the story of humans connecting through time to each other and to the world. An evocative fairy tale with a steampunk heart, TOC is a breath-taking visual novel, an assemblage of text, film, music, photography, the spoken word, animation, and painting. It is the story of a man who digs a hole so deep he can hear the past, a woman who climbs a ladder so high she can see the future, as well as others trapped in the clockless, timeless time of a surgery waiting room: God's time. Theirs is an imagined history of people who are fixed in the past, those who have no word for the future, and those who live out their days oblivious to both.

    (Source: Author's description on TOC website)

    Scott Rettberg - 02.03.2011 - 22:07

  2. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  3. Giving form to choice: tree-structures and the question of notational systems in multimedia.

    A selection of exercises de style based on Raymond Queneau’s Un Conte à Votre Façon shall serve to analyze the transitions from written text, to tree-structure, to multimedia, dialogic form. Queneau’s own rendering of the paths contained in his text is a rectangular, closed shape; it evokes both a constellation and an abstract painting, flattening out the horizon of choice. Others have diagramed “Un Conte à Votre Façon” quite differently, with metaphors that suggest alternative ways of revealing elements of Queneau’s text during an interactive “wreading”.

    Annotating gesture is linked to the larger issue of how to represent interlocutors in a complex dialogic chain. Un Conte à Votre Façon includes, among others, Queneau the “scriptor”, who answers our “yes” or “no”; imaginary characters, with whom we may identify and who lend their voice to some of our choices; a more or less tacit programmed “intelligence” that determines the evolution of the interface; not to mention our own inner-voice, anticipated by Queneau but shaped by a multimedia incarnation that transforms the status of his text to that of a score.

    Audun Andreassen - 14.03.2013 - 15:57