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  1. The Ballad of Sand and Harry Soot

    A hypertext ballad metaphorically exploring the relationships between people (Harry Soot) and machines (Sand).

    Jill Walker Rettberg - 23.02.2011 - 22:15

  2. A Slow Year: Game Poems

    A collection of four one kilobyte games for the Atari Video Computer System, one for each season, about the experience of observing things. Neither action nor strategy, each game requires a different kind of sedate observation and methodical input. Accompanying the game are essays about the commonalities between videogames and poetry and 1,024 machined haiku—poetry generated by computer—8 bits worth for each season. (Source: Open Texture catalog description)

    Eric Dean Rasmussen - 22.11.2011 - 09:46

  3. Seattle Drift

    “Seattle Drift” leads us to think about different poetic “scenes” and how a text can enter and exit these poetic traditions through the deceptively simple mechanism of “drifting.”

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Eric Dean Rasmussen - 26.01.2012 - 10:40