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  1. Electronic Literature Support Group (netprov)

    This netprov was an assignment in the course on Digital Genres (DIKULT103, University of bergen) during the spring of 2020. The netprov premise and structure was inspired by The Machine Learning Breakfast Club (Marino and Wittig 2019)

    The Premise
    After decades of development, works of electronic literature are fed-up with the way they are treated. At once lauded and despised, ignored and overanalyzed, it is time we finally hear from the e-lit works themselves. In this netprov, you are each the personification of a creative work sharing your troubles and asking other works for advice.

    On the forum, you are invited to share your issues, whether you are a remixed combinatory poem with a limited sense of self, a 3rd generation work with an inferiority complex, or a classic hypertext novel with abandonment issues.

    Hannah Ackermans - 26.02.2020 - 13:09

  2. Mexicans in Canada

    Can text in digital space take us everywhere on the human map? This digital poem re-assembles a sentence spoken by Gabriel Iglesias on the documentary series Inside Jokes (2018) — 'And the next thing you know, there’s Mexicans in Canada.' The poem moves its reader across the world, through countries and territories, among its citizens, crossing borders. Nations and their demonymic forms are collected from Wikipedia. The script is written in p5.js.

    Mads Bratten Myking - 02.09.2020 - 16:09

  3. Merged with the Screen for Days

    Simulating computer-mediated environments that dominated our lives in 2020, in merged with the screen for days, computer-generated stanzas that move across a four-array structure play unpredictably together -- allowing, if the reader generates several versions, multiple views.

    The history of generative poetry is referenced in the background by Jonathan Swift's Lagado Engine from Gulliver's Travels. (the drawing probably did not appear until the 1727 third edition). Swift imagined this engine as a satire that predicted where literature, art, and science would go astray centuries later. But for years, I have been haunted by the beauty of his illustration. 

    In the first column, backgrounded by the Lagado Engine, some of the texts are taken from The Roar of Destiny, a work I began in 1995, while I was working full time online for Arts Wire. In The Roar of Destiny, I wanted to simulate the merging of real life and online life that occurred when at least half of one's life was spent online. I recall that we thought that many other people would soon be working in this way. But that did not happen until 2020, when it was mandated by an epidemic. 

    Irene Fabbri - 09.02.2021 - 19:06

  4. Meet Me At The Station

    Meet Me At The Station is a surreal and lyrical 10 minute experience for for 360 cinemas, domes, virtual reality headsets. A scientist is trapped in the future due to a time-travel accident. His only hope is to travel through dreams, but dreams can also turn into nightmares.

     

    Cecilie Klingenberg - 27.02.2021 - 14:55

  5. Voidopolis

    Voidopolis is a digital performance about loss and memory that is currently unfolding over 40-ish posts on my Instagram feed (@kmustatea). It is a loose retelling of Dante’s Inferno, informed by the grim experience of wandering through NYC during a pandemic. Instead of the poet Virgil, my guide is a caustic hobo named Nikita. Voidopolis makes use of synthetic language, generated in this instance without the letter ‘e’ and the images are created by “wiping” humans from stock photography. The piece is meant to culminate in loss, so will eventually be deleted from my feed once the narrative is completed. By ultimately disappearing, this work makes a case for a collective amnesia that follows cataclysm.

    (Source: Author's Statement)

    Cecilie Klingenberg - 27.02.2021 - 16:02