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  1. I Work for the Web: a netprov

    I Work for the Web was a netprov held in April 2015 on Twitter and Facebook. The premise: The "I Work for the Web" campaign, created by RockeHearst Omnipresent Bundlers, asked users to Tweet what it would be like if all their Liking, Following, and Favoriting were their jobs. But not everyone was a happy little link laborer. A movement was brewing. Resistance from the workers led to the founding of a union, The International Web and Facetwite Workers. But then something happened at the Web workers favorite diner Nighthawks the night of April 4th. But what? As the struggle between the burgeoning union movement and the Free corporate web played out, leaders, heroes, and cowards emerged in the form of Web workers of all walks of life from cats to children's toys. I Work for the Web was a reflection on the free labor we provide for the Internet and those who capitalize on it. Players joined by using the #IWFW hashtag or by joining the FB group.

    Mark Marino - 17.04.2015 - 10:24

  2. The Bafflement Fires

    The Bafflement Fires is an interaction fiction/poem in the form of a digital recreation of a Freemason board game from the 1950s. Based on found documents, this game seems an attempt to alter player perceptions through quiz and play. Also attempt at building a part fiction, part creative non-fiction world, told through the surreal and literary answers/questions of someone trying to influence how we perceived the world around/inside us, playable on a screen attempting to create its own pixeled reality.

     

    James O'Sullivan - 17.01.2017 - 22:33

  3. The Fall

    "The Fall" is the story of John Smith, three-time winner of the MBPW (Most Boring Person in the World award), who is about to take a radical step into the next phase of his life. John Smith is not only himself in this narrative—through the use of archetypal images, symbols and plot, he becomes an everyman for our age. 

    This story synthesizes text, images, audio, and animation into a single sustained vision of the action. It engages readers with opportunities for fuller interactions (e.g. triggering visual events during the piece and, at the end, an interactive quiz). These interactions push against typical reader expectations and force a more pro-active engagement with the material.

    Akvile Sinkeviciute - 26.09.2018 - 15:45

  4. A Recollections: 12 vignettes

    Recollections is a collection of 12 vignettes from Lashihai in China designed for iPad and available as a free web app.

    Nina Kolovic - 01.11.2018 - 12:59

  5. Magister Ludi Game

    “Magister Ludi” is serious comedy game that puts a twist on the escape-the-room genre, with a wry narrator and design that interrogates our role in needing to escape. It is an art game created for Experimenta's International Biennial of Media Art: Recharge.

    Nina Kolovic - 01.11.2018 - 13:05

  6. The Fall

    The interactive project presented at the new media prize of 2015. 

     

     

    Nina Kolovic - 01.11.2018 - 13:21

  7. Kindred

    Kindred is a project which combines text, video and interactive elements to tell a story inspired by the music of the band.

     

    Nina Kolovic - 01.11.2018 - 13:32

  8. City Links

    http://city-links.co.uk/

    Nina Kolovic - 02.11.2018 - 15:35

  9. From Walls to Walls

    From Walls to Walls

    Nina Kolovic - 02.11.2018 - 15:51