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  1. R3/\/\1X\/\/0RX - selected works

    R3/\/\1X\/\/0RX (remixworx) - selected works:

    an online journal of digital art and writing - 2006 to 2012

    R3/\/\1X\/\/0RX (remixworx) is a space for the remixing of digital media, including visual poetry (vispo), electronic poetry (flashpo), playable media, animation, music, spoken word, texts and more. It began as a blog in November 2006 and has grown to number over 500 individual works of media. The source material is made available and all media is freely given to be remixed. Each new work is remixed, literally or conceptually, from other works on the blog. Then, the new work is linked to the blog post(s) that contain the component parts, thus the blog 'talks to itself' - "I link therefore I am" (Mark Amerika). The project promotes no single 'author', and we keep dogma chained outside the gate. It is not a tame place, though, and artful innuendo is evident.

    Christine Wilks - 19.01.2012 - 16:08

  2. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10

    This one-line poem code poem for the Commodore 64 produces the output you see in the screen capture above, though this short video documentation will show it in action. When executed, it randomly generates one of two characters, / or \ , repeating the operation forever, unless interrupted. This poem will be the subject of an MIT Press book which will feature 10 academics writing about this code work from different perspectives. The emergent complexity from this deceptively simple work is part of its interest. The results you see in the image and video are from emulated version, which seek to replicate the computational conditions in which this version of BASIC ran, the Commodore 64. This popular computer system from the 1980s had a video output of it of 40 columns of text, using the PETSCII character set, which meant that the code poem would produce 40 / or \ before needing to go to the next line. The monospaced font meant that the characters would line up perfectly to produce the results you see. But what do you see when you look at this output? I see a labyrinth, which I try to navigate with my gaze. I see letters, such as the E, F, P, a square-top A, O (or is it 0?).

    Helene Helgeland - 13.11.2012 - 18:14

  3. Poemas no Meio do Caminho: Poesia Combinatória Animada por Computador

    Poemas combinatórios e generativos, programados de modo a permitir ao leitor alterar dinamicamente, em tempo de execução, os paradigmas que alimentam a sintaxe original; Som gerado aleatoriamente a partir de bases de dados previamente gravadas, com vozes e texturas sonoras; Além de alterar o poema, o leitor pode guardar as suas versões/leituras num weblog disponível na Internet. Duas versões disponíveis (versão horizontal e versão vertical) dão aos leitores a possibilidade de navegar entre distintas tipologias de página: em modo de panorama ou em modo de página html: A versão horizontal (panorama) inclui video, permite ao leitor alterar as palavras e enviar para weblog; A versão vertical (html) permite ao leitor alterar as palavras, alterar as listas e enviar para weblog.

    (Source: http://edicoes.ufp.pt/product/humanidades/poemas-no-meio-do-caminho-poes...)

    Alvaro Seica - 14.10.2013 - 13:09

  4. Transient Self-Portrait

    Transient self–portrait is an artistic research project questioning notions of reading and the electronic medium while exploring the possibilities of coding to interact with the work. I take as the point of departure two pivotal sonnets in Spanish literature that are normally studied alongside each other, En tanto que de rosa y azucena by Garcilaso de La Vega, a 16th Century Spanish poet, using Italian Renaissance verse forms and Mientras por competir con tu cabello by Luís de Gongora, a 17th Century Spanish poet from the Baroque period. Gongora's sonnet is a homage to Garcilaso's and the styles and the cultural aspects that appear on the sonnets are very different reflecting the attitudes from the Renaissance and the Baroque. This project is a response to some of the concepts that emerge from these sonnets; ephemerality of life, consummation, transient entities, fragility, which are also relevant to our age and the electronic world we inhabit.

    Maya Zalbidea - 30.07.2014 - 12:05