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  1. Intimate Mechanics: One Model of Electronic Literature

    Intimate Mechanics: One Model of Electronic Literature

    Alvaro Seica - 10.06.2016 - 19:32

  2. Code Before Content? Brogrammer Culture in Games and Electronic Literature

    Code Before Content? Brogrammer Culture in Games and Electronic Literature

    Alvaro Seica - 10.06.2016 - 20:02

  3. Poetic Machines, Absent Authors and the Meaning of it All

    Poetic Machines, Absent Authors and the Meaning of it All

    Sidse Rubens le Fevre - 12.06.2016 - 20:18

  4. Pop Subversion in Electronic Literature

    The “vernacular” comes from the Latin verna meaning “home-born slave.” In its common understanding, it refers to the native speech, and has long been associated with “populism.” Many assumptions about digital discourse in the United States are framed by the pragmatics pop forms, driving even political and intellectual discourse into what behavioral scientists call “system 1 cognition”: short-term, unreflective, reactive, and, ultimately, manipulable thinking. This paper, drawing on critical writing developed by Justin Katko and Sandy Baldwin, will discuss choice architecture and strategies of détournement in electronic literature. Against the heavy presence of tagging in social media spaces and graphic design in public spaces, this presentation will analyze Typomatic by Serge Bouchardon, et. al, as a form of digital writing that subverts the reductive tendencies of instrumental signification in favor of ambiguity and excess at the level of the word. Even as I draft this proposal, I find myself wanting to describe the it as a work, for it is a concept, an installation, executed by artists and given a title: Typomatic.

    Davin Heckman - 13.06.2016 - 00:57

  5. From eLit to pLit: Benefits and Limitations of a Model for the Visualization and Analysis of Collaborative Writing in Electronic and Printed Literature

    From eLit to pLit: Benefits and Limitations of a Model for the Visualization and Analysis of Collaborative Writing in Electronic and Printed Literature

    Heiko Zimmermann - 13.06.2016 - 07:29

  6. Emergent Story Structures and Participatory Digital Narrative

    Emergent Story Structures and Participatory Digital Narrative

    dmeurer - 21.07.2016 - 22:46

  7. Hours of the Night

    Hours of the Night, a collaboration between M.D. Coverley and Stephanie Strickland, is the most recent of their joint explorations. It arose from a concern for the portability of software in the current platform-rich e-lit environment, particularly because many of the tools they used in the past (Director, Flash) are no longer supported or have limited reach. Wishing to make use of a widely available and easily managed tool, they chose PowerPoint, believing it to be a popular, standard, authoring system, the products of which could be read on any desktop computer, tablet, or smart phone. Making and porting PowerPoint work turned out to be more difficult than anticipated. Fortunately the latest version of PowerPoint allows one to export MP4s from the PowerPoint file. Thus available in this exhibit is the truly portable MP4 and as well the PowerPoint file itself (as a slideshow). The latter is viewable only on a Windows machine equipped with PowerPoint for Windows and with the requisite fonts downloaded on it. The aesthetics of the piece are of course not those of a bit of a film but of a series of slides.

    Julianne Chatelain - 25.08.2016 - 15:38

  8. Read for us ... and show us the pictures (Version 2.0)

    Based on an earlier installation, Read for us … and show us the pictures, which debuted at ISEA 2015, The Readers Project presents the work of a software entity that generates digital video montage, with visual content sourced through live image search.
    The Montage Reader analyses its text and first establishes a overall visual grammar based on closed-class words that underlie linguistic structure.
    The reader then searches for images corresponding to phrases – ‘longest common phrases’ whenever possible – finally composing a sequence of still and animated images and video, that corresponds with the written language of the text both structurally and also semantically – at least in so far as contemporary image search proposes a correspondence that is meaningful for the human user-readers of network services and their aggregation of crowd-sourced indexing. The chief text read by the Montage Reader is ‘Some Thing We Are,’ a short story by Daniel C. Howe.

    (Source: Artists' statement)

    Erik Aasen - 22.09.2016 - 15:08

  9. Sheila Carfenders, Doctor Mask, & President Akimbo

    VR novel for Oculus Rift

    Sheila Carfenders, Doctor Mask & President Akimbo is a novel translated into virtual reality (for Oculus Rift) – a political fable of robots, sex work, hallucinogens and the consequences of power. The viewer is transported through mental hospitals, taxis, hotels and palaces mostly on rails, but with some space to explore the scenes in sandbox mode, enabling an encounter with hundreds of archival photographs and pencil sketches and found audio from across asia. The narrative – disturbing and comical and haunting and revelatory – is encountered through the spoken word of a single narrator.

    Experience the troubling, bizarre and absurd life of Sheila Carfenders, a 22-year-old mental patient who is abducted by her abusive San Francisco psychiatrist, Doctor Mask. With the Oculus Virtual Reality system, go with Doctor Mask as he takes Sheila to an impoverished Asian country decaying from a violent insurgency. The Mask hopes to build his own experimental psychiatric institution after making deals with the corrupt regime’s delirious leader, President Akimbo.

    Sheila’s fate?

    Unexpected amid a coup.

    Erik Aasen - 22.09.2016 - 15:25

  10. Untrace

    Détrace est un court récit interactif sur le thème de la trace.

    Un personnage se penche à la fois sur les traces dont il/elle dispose dans la vie et sur celles qu’il/elle laisse.

    Le récit est l’occasion d’un jeu sur les traces numériques laissées par le lecteur/la lectrice,
    volontairement et involontairement, ainsi que sur celles laissées par les autres lecteurs/lectrices.

    Source: http://i-trace.fr/detrace/

    Susanne Dahl - 13.10.2016 - 15:24

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