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  1. Libre Culture: Meditations on Free Culture

    Libre Culture is the essential expression of the free culture/copyleft movement. This anthology, brought together here for the first time, represents the early groundwork of Libre Society thought. Referring to the development of creativity and ideas, capital works to hoard and privatize the knowledge and meaning of what is created. Expression becomes monopolized, secured within an artificial market-scarcity enclave and finally presented as a novelty on the culture industry in order to benefit cloistered profit motives. In the way that physical resources such as forests or public services are free, Libre Culture argues for the freeing up of human ideas and expression from copyright bulwarks in all forms.

    David M. Berry - 21.09.2010 - 11:26

  2. Videogames and Art

    Ernest Adams, a veteran of the videogames industry, discusses the art of the videogame and the extent to which videogames themselves are — or can — art. His book explores various working definitions of art and applies these to videogame, noting both points of similarity and divergence. He draws parallels with the film industry, but also highlights the limitations of such comparisons and the problems that the videogame industry has faced previously in imitating too-closely the structures and techniques of the film industry. His book ends with practical advice to the games industry on measures that it should adopt to produce more distinctive and creative work.

    Ana Isabel Jimenez Sanchez - 23.09.2021 - 12:10

  3. Gamescenes: Art in the Age of Videogames

    GameScenes. Art in the Age of Videogames (Johan & Levi, 2006) is the first book dedicated to Game Art.

    Edited by Matteo Bittanti and Domenico Quaranta, GameScenes. Art in the Age of Videogames provides a detailed overview of the emerging field of Game Art, examining the complex interaction and intersection of art and videogames.

    Video and computer game technologies have opened up new possibilities for artistic creation, distribution, and appreciation. In addition to projects that might conventionally be described as Internet Art, Digital Art or New Media Art, there is now a wide spectrum of work by practitioners that crosses the boundaries between various disciplines and practices. The common denominator is that all these practitioners use digital games as their tools or source of inspiration to make art. 

    Ana Isabel Jimenez Sanchez - 25.09.2021 - 23:03